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Computer graphics processing and display of selectable items

  • US 8,342,946 B2
  • Filed: 07/04/2009
  • Issued: 01/01/2013
  • Est. Priority Date: 10/24/2008
  • Status: Active Grant
First Claim
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1. A method, comprising:

  • receiving by at least one processor state information of a live event in real time, in which the live event comprises a sporting event played by human players according to predetermined rules that are used to determine at least one winner of the sporting event, in which at least a portion of the sporting event is played at a playing area;

    determining by the at least one processor an initial state and a plurality of possible future states of a performance parameter of the live event based on the state information;

    creating by the at least one processor a first betting market for betting on at least one of the plurality of possible future states, in which the plurality of users comprises a first user, and in which the act of creating a first betting market comprises;

    determining by the processor probabilities for the plurality of possible future states, in which a first one of the possible future states is defined by a first location of the playing area; and

    based at least in part on the probabilities, determining by the processor odds for betting on at least one of the plurality of possible future states, the odds comprising at least first odds for betting on the first possible future state;

    after creating the first betting market, causing, by the at least one processor, a video of the game to be displayed to the first user at a touch-sensitive display device, the live video comprising at least one image of the playing area comprising a live image of the first location;

    receiving by the at least one processor from a first of a plurality of users a first bet, in which the act of receiving the first bet comprises receiving indicia of a touching of the live image of the first location of the playing area corresponding to the first one of the plurality of possible future states defined by the first location;

    after receiving the first bet, closing by the processor the first betting market prior to an end time of the initial state;

    sending from the at least one processor an instruction signal to close the first betting market;

    determining by the at least one processor an actual future state of the performance parameter;

    determining by the at least one processor that the possible future state selected by the first user is the actual future state; and

    automatically paying a payout to the first user based on the first bet and the act of determining that the first possible future state selected by the first user is the actual future state.

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