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Lightweight three-dimensional display

  • US 8,355,024 B2
  • Filed: 02/06/2012
  • Issued: 01/15/2013
  • Est. Priority Date: 03/21/2008
  • Status: Active Grant
First Claim
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1. A computer-implemented method for simulating interaction with a three-dimensional model of a real-world object in a web browser, the method comprising:

  • receiving images taken of a real-world object from different angles;

    providing a base image of the real-world object for display in a web browser;

    determining that a user has interacted with the base image of the real-world object in the web browser;

    selecting another image of the real-world object based on the user'"'"'s interaction;

    providing the other image of the real-world object for display in the web browser; and

    providing code to the web browser which, when invoked by the web browser, allows the user to scan forward and backward through the received images.

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