Power winners processing method
First Claim
Patent Images
1. A multi-site progressive processing method for providing an opportunity to win a progressive prize using a progressive processing system, wherein the progressive processing system includes one or more gaming machines connected to a server, and wherein the progressive processing method has a progressive prize value that increases according to a progressive prize growth rate, the progressive processing method comprising:
- funding a progressive prize using non-gaming funds;
selecting how many properties are incorporated into the multi-site progressive prize opportunity;
receiving a selectable targeted progressive prize value that is selectable by an administrator before a progressive game is initiated;
receiving a selectable targeted progressive prize time, which is a theoretical average time when the progressive prize is awarded, and that is selectable by an administrator before a progressive game is initiated;
using one or more enticement factors including an erratic movement enticement factor to determine the progressive prize value growth rate, wherein the erratic movement enticement factor contributes erratic movement to the progressive prize value growth rate that causes the progressive growth rate to erratically increase and decrease in a +/−
5% range, and wherein the progressive prize growth rate is determined using the selectable targeted progressive prize value, the selectable targeted progressive prize time, and the one or more enticement factors;
determining when the progressive prize is triggered at a random time during a progressive processing bonus period by using a random number generation algorithm that tests to determine if there is a progressive prize win at each time slice, which is calculated from the selectable targeted progressive prize time, before selecting one or more winners of the progressive prize;
halting the growing progressive prize value when the trigger time has been reached;
notifying a winners application that it is time to select one or more random winners from among eligible players;
randomly selecting one or more winners based upon criteria in the winners application using a server of the progressive processing system; and
sending the progressive prize to one or more winners'"'"' player account or to an awarding marketing location.
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Abstract
A system and method is disclosed for a multi-site casino or resort wide promotional winners selection. The system selects a winner based on playing with a card at a table game or slot machine, or just being at an active slot machine, opened table game, or other activity within a resort.
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Citations
15 Claims
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1. A multi-site progressive processing method for providing an opportunity to win a progressive prize using a progressive processing system, wherein the progressive processing system includes one or more gaming machines connected to a server, and wherein the progressive processing method has a progressive prize value that increases according to a progressive prize growth rate, the progressive processing method comprising:
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funding a progressive prize using non-gaming funds; selecting how many properties are incorporated into the multi-site progressive prize opportunity; receiving a selectable targeted progressive prize value that is selectable by an administrator before a progressive game is initiated; receiving a selectable targeted progressive prize time, which is a theoretical average time when the progressive prize is awarded, and that is selectable by an administrator before a progressive game is initiated; using one or more enticement factors including an erratic movement enticement factor to determine the progressive prize value growth rate, wherein the erratic movement enticement factor contributes erratic movement to the progressive prize value growth rate that causes the progressive growth rate to erratically increase and decrease in a +/−
5% range, and wherein the progressive prize growth rate is determined using the selectable targeted progressive prize value, the selectable targeted progressive prize time, and the one or more enticement factors;determining when the progressive prize is triggered at a random time during a progressive processing bonus period by using a random number generation algorithm that tests to determine if there is a progressive prize win at each time slice, which is calculated from the selectable targeted progressive prize time, before selecting one or more winners of the progressive prize; halting the growing progressive prize value when the trigger time has been reached; notifying a winners application that it is time to select one or more random winners from among eligible players; randomly selecting one or more winners based upon criteria in the winners application using a server of the progressive processing system; and sending the progressive prize to one or more winners'"'"' player account or to an awarding marketing location. - View Dependent Claims (2, 3, 13, 14, 15)
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4. A multi-site progressive processing method for providing an opportunity to win a progressive prize implemented on a progressive processing system, wherein the progressive processing system includes one of more gaming machines connected to a server, and wherein the progressive gaming method has a progressive prize value that increases according to a progressive prize growth rate, the progressive gaming method comprising:
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selecting how many properties are incorporated into the multi-site progressive prize opportunity; receiving a selectable targeted progressive prize value, wherein the targeted progressive prize value is selected by a game administrator before the progressive gaming method is initiated; receiving a selectable targeted progressive prize time, which is a theoretical average time when the progressive prize is awarded, wherein the targeted progressive prize time is selected by a game administrator before the progressive gaming method is initiated; receiving one or more enticement factors including an erratic movement enticement factor, wherein the erratic movement enticement factor contributes erratic movement to the progressive prize value growth rate that causes the progressive growth rate to erratically increase and decrease in a +/−
5% range;calculating the progressive prize growth rate using the selectable targeted progressive prize value, the selectable targeted progressive prize time, and the one or more enticement factors using the server of the progressive processing system; activating a random number generation algorithm to test and determine if there is a progressive prize win at each time slice, which is calculated from the selectable targeted progressive prize time, before identifying one or more winners of the progressive prize, and wherein the selectable targeted progressive prize time is used to calculate the time period for testing for a progressive prize win; if a progressive prize win has not been identified, incrementing the progressive prize value by the progressive prize growth rate; if a progressive prize win has been identified, determining one or more winners of the progressive prize; and awarding the progressive prize to the one or more winners using the server of the progressive processing system. - View Dependent Claims (5, 6)
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7. A multi-site progressive processing method for providing an opportunity to win a progressive prize using a progressive processing system wherein the progressive processing system includes one or more gaming machines connected to a server, and awarding the progressive prize having a progressive prize value, the method comprising:
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funding a progressive prize using non-wagered funds; selecting how many properties are incorporated into the multi-site progressive prize opportunity; obtaining a targeted progressive prize amount to be awarded and a targeted time in which the progressive prize is to be awarded, which is a theoretical average time when the progressive prize is awarded; processing progressive prize infoHnation using a server of the progressive processing system; determining if a progressive prize event has occurred at each time slice, which is calculated from the targeted time in which the progressive prize is to be awarded, before identifying at least one winning person; incrementing the progressive prize value by a progressive prize value growth rate that is calculated using the targeted progressive prize amount to be awarded, the targeted time in which the progressive prize is to be awarded, and an erratic movement enticement factor, wherein the erratic movement enticement factor contributes erratic movement to the progressive prize value growth rate that causes the progressive growth rate to erratically increase and decrease in a +/−
5% range; andin response to a progressive prize event occurring, determining the at least one winning person and providing the progressive prize to the at least one winning person using the server of the progressive processing system. - View Dependent Claims (8, 9)
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10. A method of awarding a progressive prize having a progressive prize value using a progressive processing system, wherein the progressive processing system includes one or more gaming machines connected to a server, comprising:
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funding a prize using non-wagered funds; obtaining a targeted progressive prize amount to be awarded; obtaining a targeted time in which the progressive prize is to be awarded, wherein the targeted time is a theoretical average time when the progressive prize is awarded; calculating time-slice values from the targeted time in which the progressive prize is to be awarded using a server of the progressive processing system; calculating time sub-slice values from the time-slice values using the server of the progressive processing system; determining if a progressive prize event has occurred during each time slice interval, which is calculated from the targeted time in which the progressive prize is to be awarded, before identifying a winning player; if the award event has not occurred, incrementing the progressive prize value using the targeted progressive prize amount to be awarded, the targeted time in which the progressive prize is to be awarded, and an erratic movement enticement factor, wherein the erratic movement enticement factor contributes erratic movement to a progressive prize value growth rate that causes the progressive growth rate to erratically increase and decrease in a +/−
5% range; andif the award event has occurred, randomly determining a winning player and providing the progressive prize to the winning player using the server of the progressive processing system. - View Dependent Claims (11, 12)
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Specification