Real-time media delivery with automatic catch-up
First Claim
1. A method for presenting live media content in substantially real-time, the method comprising the steps of:
- receiving, at a rendering device, media content from a live feed over a content delivery network, wherein the media content includes video content delivered in blocks of video data and the media content is rendered on the rendering device at least in part by an ADOBE FLASH PLAYER video player operating on the rendering device;
buffering the media content as it is received, thereby generating a quantity of buffered media content;
rendering the buffered media content on the rendering device in the order of its receipt from the live feed; and
skipping over a portion of the buffered media content when a quantity of the buffered media content exceeds a threshold quantity by;
monitoring the number of video blocks that are stored in the buffer;
detecting when the number of video blocks in the buffer substantially equals the threshold quantity; and
jumping ahead to the most recent video blocks before continuing the step of rendering the media content from the most recent video block by issuing a seek command to the content delivery network.
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Accused Products
Abstract
Live media content is delivered in substantially real-time to a player device from a streamer and through a content delivery network. The streamer receives live media content and encodes and streams the content over the content delivery network. The content delivery network is configured to provide minimal buffering. A player device accessing the streaming channel receives media frames and buffers the frames while rending the received frames in order of receipt. If the buffer is loaded to the point that the currently rendered data lags the actual live feed by more than a threshold amount of time, the player skips over one or more video frames to bring the rendered content more current. For instance, the buffer can be flushed and more recent content can be received from the content delivery network.
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Citations
3 Claims
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1. A method for presenting live media content in substantially real-time, the method comprising the steps of:
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receiving, at a rendering device, media content from a live feed over a content delivery network, wherein the media content includes video content delivered in blocks of video data and the media content is rendered on the rendering device at least in part by an ADOBE FLASH PLAYER video player operating on the rendering device; buffering the media content as it is received, thereby generating a quantity of buffered media content; rendering the buffered media content on the rendering device in the order of its receipt from the live feed; and skipping over a portion of the buffered media content when a quantity of the buffered media content exceeds a threshold quantity by; monitoring the number of video blocks that are stored in the buffer; detecting when the number of video blocks in the buffer substantially equals the threshold quantity; and jumping ahead to the most recent video blocks before continuing the step of rendering the media content from the most recent video block by issuing a seek command to the content delivery network. - View Dependent Claims (2, 3)
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Specification