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Adventure sequence activities

  • US 8,403,759 B2
  • Filed: 01/06/2011
  • Issued: 03/26/2013
  • Est. Priority Date: 09/28/2001
  • Status: Expired due to Fees
First Claim
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1. A method of gaming comprising:

  • communicatively linking a system server to a portable data storage device associated with a player;

    sending, via a communication network, data pertaining to a wager gaming activity to a first gaming unit that is communicatively coupled to the portable data storage device, the wager gaming activity part of an adventure sequence of activities and the data pertaining to the wager gaming activity including information describing one or more game play criteria associated with the wager gaming activity that must be met in order for the player to progress in the adventure sequence of activities;

    receiving, by the system server or the portable data storage device, data pertaining to performance of the wager gaming activity;

    performing a completion evaluation of the wager gaming activity based on the data pertaining to the performance of the wager gaming activity and the one or more game play criteria associated with the wager gaming activity;

    accumulating completion data associated with the adventure sequence of activities based on the completion evaluation; and

    determining whether the adventure sequence of activities has been completed based on the accumulated completion data.

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