Online purchase of digital media bundles
First Claim
1. A computer-implemented method for obtaining a media asset bundle, comprising:
- (a) browsing a commerce server for a media asset bundle, wherein the media asset bundle comprises a plurality of media assets and wherein at least one of the media assets in the media asset bundle is a non-playable media asset;
(b) purchasing the media asset bundle;
(c) obtaining, at a client device, the media assets contained in the media asset bundle;
(d) determining by a media management application operating on the client device, if a request has been made for a media asset in the media asset bundle;
(e) determining by the media management application operating on the client device, whether the media asset is a playable media asset or a non-playable media asset;
(f) presenting the requested media asset in a playable media asset format by the media management application operating on the client device, if it is determined that the media asset is a playable media asset; and
(g) presenting the requested media asset in a non-playable media asset format by the media management application operating on the client device, if it is determined that the media asset is a non-playable media asset.
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Accused Products
Abstract
Techniques for interacting with an online media store to obtain a media asset bundle, such as a digital boxset, are disclosed. These techniques involve, for instance, browsing for a media asset bundle that includes at least one non-playable media asset, purchasing the media asset bundle, obtaining the media assets contained in the media asset bundle, determining if a presentation request has been made for a media asset in the media asset bundle, and presenting the requested media asset. Further, these techniques involve playing the media assets in a media asset bundle by selecting a media asset in the media asset bundle, determining whether the media asset is playable or non-playable, presenting the media asset using an appropriate media asset viewer if it is playable, not playing (skipping) the media asset if it is non-playable, and selecting/playing other media assets in the media asset bundle until no more media assets are available to be played.
29 Citations
20 Claims
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1. A computer-implemented method for obtaining a media asset bundle, comprising:
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(a) browsing a commerce server for a media asset bundle, wherein the media asset bundle comprises a plurality of media assets and wherein at least one of the media assets in the media asset bundle is a non-playable media asset; (b) purchasing the media asset bundle; (c) obtaining, at a client device, the media assets contained in the media asset bundle; (d) determining by a media management application operating on the client device, if a request has been made for a media asset in the media asset bundle; (e) determining by the media management application operating on the client device, whether the media asset is a playable media asset or a non-playable media asset; (f) presenting the requested media asset in a playable media asset format by the media management application operating on the client device, if it is determined that the media asset is a playable media asset; and (g) presenting the requested media asset in a non-playable media asset format by the media management application operating on the client device, if it is determined that the media asset is a non-playable media asset. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A method for obtaining a media asset bundle, comprising:
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(a) browsing for a media asset bundle, wherein the media asset bundle comprises a plurality of media assets, wherein the plurality of media assets includes at least one media asset of a first media asset type and at least one media asset of a second media asset type; (b) purchasing the media asset bundle; (c) obtaining, at a client device, the media assets contained in the media asset bundle; (d) determining by a media management application operating on the client device, if a request has been made for a media asset in the media asset bundle; (e) determining by the media management application operating on the client device, whether the media asset is a playable media asset or a non-playable media asset; (f) presenting the requested media asset in a playable media asset format by the media management application operating on the client device, if it is determined that the media asset is a playable media asset; and (g) presenting the requested media asset in a non-playable media asset format by the media management application operating on the client device, if it is determined that the media asset is a non-playable media asset. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20)
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Specification