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Game supply delivery systems and methods

  • US 8,491,396 B2
  • Filed: 09/04/2012
  • Issued: 07/23/2013
  • Est. Priority Date: 11/16/2010
  • Status: Active Grant
First Claim
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1. A computer-implemented method comprising:

  • receiving a request for in-game supplies from a first player in an interactive social game;

    presenting, using one or more processors, a plurality of supply options to the first player, each supply option having an associated predetermined processing time, wherein the predetermined processing time associated with at least two of the plurality of supply options are different;

    receiving a supply option selection from the first player, the supply option selection indicating selection of one of the plurality of supply options presented to the first player;

    distributing, using the one or more processors, a supply fulfillment invitation to a second player of the interactive social game;

    providing, using the one or more processors, an in-game benefit to the second player based at least in part on acceptance of the supply fulfillment invitation; and

    notifying, using the one or more processors, the first player upon completion of the predetermined processing time for the selected supply option, the notifying indicating availability of the requested in-game supplies to the first player.

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