Game supply delivery systems and methods
First Claim
1. A computer-implemented method comprising:
- receiving a request for in-game supplies from a first player in an interactive social game;
presenting, using one or more processors, a plurality of supply options to the first player, each supply option having an associated predetermined processing time, wherein the predetermined processing time associated with at least two of the plurality of supply options are different;
receiving a supply option selection from the first player, the supply option selection indicating selection of one of the plurality of supply options presented to the first player;
distributing, using the one or more processors, a supply fulfillment invitation to a second player of the interactive social game;
providing, using the one or more processors, an in-game benefit to the second player based at least in part on acceptance of the supply fulfillment invitation; and
notifying, using the one or more processors, the first player upon completion of the predetermined processing time for the selected supply option, the notifying indicating availability of the requested in-game supplies to the first player.
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0 Petitions
Accused Products
Abstract
Systems and methods that deliver game supplies are described. In some embodiments, a method receives a request for in-game supplies from a first player in an interactive social game. The method presents multiple supply options where each supply option has an associated processing time. A supply option selection is received from the first player that indicates selection of one of the multiple supply options. A supply fulfillment invitation is distributed to a second player of the interactive social game. An in-game benefit is provided to the second player in response to acceptance of the supply fulfillment invitation. The first player is notified upon completion of the processing time for the selected supply option, which indicates availability of the requested in-game supplies to the first player.
57 Citations
20 Claims
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1. A computer-implemented method comprising:
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receiving a request for in-game supplies from a first player in an interactive social game; presenting, using one or more processors, a plurality of supply options to the first player, each supply option having an associated predetermined processing time, wherein the predetermined processing time associated with at least two of the plurality of supply options are different; receiving a supply option selection from the first player, the supply option selection indicating selection of one of the plurality of supply options presented to the first player; distributing, using the one or more processors, a supply fulfillment invitation to a second player of the interactive social game; providing, using the one or more processors, an in-game benefit to the second player based at least in part on acceptance of the supply fulfillment invitation; and notifying, using the one or more processors, the first player upon completion of the predetermined processing time for the selected supply option, the notifying indicating availability of the requested in-game supplies to the first player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A computer-implemented method comprising:
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receiving, by one or more processors, a supply order from a first player of a computer-implemented game, the supply order identifying a requested in-game asset, an expiration time, and a social fulfillment component, wherein the in-game asset is a supply asset used to initiate a harvest mechanic cycle in the computer-implemented game; responsive to receiving the supply order from the first player, communicating, using the one or more processors, a supply fulfillment invitation to a second player based on the social fulfillment component of the received supply order from the first player; and after the expiration time, allowing, by the one or more processors, the first player to access the requested in-game asset without regard to receiving a response to the supply fulfillment invitation from the second player. - View Dependent Claims (13, 14, 15, 16)
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17. An apparatus comprising:
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an interface to communicate with players of an interactive social game; a memory to store data associated with the interactive social game; and one or more processors coupled to the interface and the memory, the one or more processors configured to; receive a request for in-game supplies from a first player in the interactive social game; present a plurality of supply options, each supply option having an associated predetermined processing time, wherein the predetermined processing time associated with at least two of the plurality of supply options are different; receive a supply option selection from the first player, the supply option selection indicating selection of one of the plurality of supply options presented to the first player; distribute a supply fulfillment invitation to a second player of the interactive social game; provide an in-game benefit to the second player based at least in part on acceptance of the supply fulfillment invitation; and notify the first player upon completion of the predetermined processing time for the selected supply option, the notifying indicating availability of the requested in-game supplies to the first player. - View Dependent Claims (18, 19, 20)
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Specification