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Game with chance element and strategy component that can be copied

  • US 8,500,533 B2
  • Filed: 08/29/2007
  • Issued: 08/06/2013
  • Est. Priority Date: 08/29/2007
  • Status: Active Grant
First Claim
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1. A method comprising:

  • receiving, by a processor of a computing device, an indication of a first plurality of decisions made by a first player under a first set of circumstances in a first set of wagering games in which the first player has wagered money, in which each decision includes a choice of an action from a respective set of possible actions that each have an effect on a respective outcome of a respective wagering game of the first set of wagering games;

    determining, by the computing device, a first set of rules that, when followed under the first set of circumstances, generate the first plurality of decisions and would cause each game of the first set of wagering games to have the respective outcome if followed;

    determining, by the computing device, a second set of rules that may be followed when making one or more decisions in a wagering game, in which the one or more decisions include one or more choices of one or more actions from a respective set of possible actions that each would have an effect on an outcome of the wagering game;

    determining, by the computing device, a first performance metric for the first set of rules at a first time;

    determining, by the computing device, a second performance metric for the second set of rules at the first time;

    determining, by the computing device, a first ranking of the first set of rules and the second set of rules based on the first performance metric and based on the second performance metric;

    presenting, by the computing device, the first ranking to a second player;

    determining, by the computing device, a third performance metric for the first set of rules at a second time;

    determining, by the computing device, a fourth performance metric for the second set of rules at the second time;

    determining, by the computing device, a second ranking of the first set of rules and the second set of rules based on the third performance metric and based on the fourth performance metric, in which the second ranking is different from the first ranking; and

    presenting, by the computing device, the second ranking to the second playerin which each performance metric of the first, second, third, and fourth performance metric indicates a respective level of success achieved from following a respective one of the first set of rules and the second set of rules.

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