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Server based gaming system having system triggered loyalty award sequences

  • US 8,500,542 B2
  • Filed: 06/29/2012
  • Issued: 08/06/2013
  • Est. Priority Date: 09/27/2006
  • Status: Active Grant
First Claim
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1. A gaming system comprising:

  • a plurality of gaming devices; and

    a controller configured to communicate with the plurality of gaming devices, wherein upon an occurrence of a triggering event, said controller is configured to;

    (a) determine a loyalty award for a player, wherein said loyalty award is based on;

    (i) a player tracking status of the player, and(ii) an amount of wagers placed by the player during a designated period of time,(b) if the player is playing a first one of the gaming devices associated with a first paytable, determine a first loyalty award sequence for the first gaming device, wherein said first loyalty award sequence is based on the determined loyalty award and the first paytable of the first gaming device, and(c) if the player is playing a second one of the gaming devices associated with a second, different paytable, determine a second, different loyalty award sequence for the second gaming device, wherein the second loyalty award sequence is based on the determined loyalty award and the second paytable of the second gaming device.

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