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Method of combining linear content and interactive content compressed together as streaming interactive video

  • US 8,549,574 B2
  • Filed: 12/05/2007
  • Issued: 10/01/2013
  • Est. Priority Date: 12/10/2002
  • Status: Active Grant
First Claim
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1. A computer-implemented method comprising:

  • delivering linear video content from one or more hosting service centers to one or more client devices correspondingly associated with one or more users remote to the one or more hosting service centers, the linear video content comprising a live action movie; and

    responsive to first input of a user, pausing the live action movie, and immediately, delivering interactive content over the Internet via compressed streaming interactive video transmitted from the one or more hosting service centers to a client device of the user located remote to the one or more hosting service centers, the interactive content being linked to the linear video content dynamically and including scenes virtually indistinguishable from the live action movie and generated in real-time by one or more servers running a twitch video game or real-time video application at the one or more hosting service centers,wherein the compressed streaming interactive video is compressed with a worst-case, round-trip latency of 90 ms, from user input received at the client device until a response appears on a display associated with the client device, when the one or more hosting service centers is located 1500 miles or less from the client device.

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