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Video game system and storage medium storing video game program

  • US 8,556,729 B2
  • Filed: 06/06/2006
  • Issued: 10/15/2013
  • Est. Priority Date: 10/04/2005
  • Status: Active Grant
First Claim
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1. A video game system, comprising a plurality of video game devices connected together so that the video game devices can communicate with one another, wherein the video game devices display the same virtual game world while being synchronized together, the virtual game world including therein player characters each controlled by one of the video game devices;

  • a first video game device being one of the plurality of video game devices includes;

    a communications which exchanges data with other of the video game devices;

    a processor executing a first program stored in the first video game device, the first program causing the processor to perform;

    an object initial information production step to generate object initial information used for introducing an object, different from a first player character, into the virtual game world and control the object in the virtual game world, in response to a predetermined input operation by the player;

    an object operation controlling step to control the object according to a predetermined rule after introducing the object into the virtual game world based on the object initial information; and

    an object information transmitting step to transmit the object initial information to other video game devices via the communications device; and

    a second video game device being another one of the plurality of video game devices different from the first video game device includes;

    a communications device exchanging data with other of the video game devices;

    a processor executing a second program stored in the second video game device, the second program causing the processor to perform;

    an object information receiving step to receive the object initial information from the first video game device via the communications device; and

    an object operation controlling step to control the object according to a predetermined rule executed by the second video game device after the first video game device introduces the object into the virtual game world, wherein the object is represented and initially positioned in the virtual game world by the second video game device based on the object initial information, wherein the predetermined rule at least determines the movement of the object based on an initial object position included in the object initial information by the first video game device.

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