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Audiovisual user interface based on learned user preferences

  • US 8,566,855 B2
  • Filed: 12/02/2008
  • Issued: 10/22/2013
  • Est. Priority Date: 12/02/2008
  • Status: Active Grant
First Claim
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1. A method of interacting with a user, comprising:

  • collecting a set of user preferences for a user into a user preference database;

    providing a metadata stream associated with a program, comprising metadata for the program;

    comparing the metadata stream with the set of user preferences to form a comparison; and

    outputting a message to the user if the comparison indicates that the metadata stream matches one or more elements of the set of user preferences;

    wherein collecting the set of user preferences for the user comprises determining a percentage of time the program was perceived by the user prior to changing to a different audiovisual input;

    wherein the percentage of time the audiovisual input was perceived is calculated by dividing an amount of time that the audiovisual input was perceived by the user by a total length of time the program was available; and

    wherein the message is a verbal recommendation; and

    executing instructions on a computer for performing user preference acquisition comprising;

    (a) looping until the program is played, then unsetting a wait flag; and

    (b) if the program has been played for a percentage of time <

    30%, then;

    (i) setting the wait flag;

    (ii) queuing program metadata as a 0-Star entry in a user preference database;

    (iii) looping until the wait flag is not set;

    (iv) posting the queued metadata to the user preference database; and

    (v) returning to step (a);

    (c) if the program has been played for a percentage of time <

    70%, then;

    (i) setting the wait flag;

    (ii) queuing program metadata as a 3-Star entry in the user preference database;

    (iii) looping until the wait flag is not set;

    (iv) posting the queued metadata to the user preference database; and

    (v) returning to step (a);

    (d) assuming that the program has been played to completion, then;

    (i) if the user does not want to rate the program, then queuing program metadata as a 5-Star entry in the user preference database;

    (ii) if the user rates the program as disliked, then queuing program metadata as the O-Star entry in the user preference database;

    (iii) if the user rates the program as partially liked, then queuing program metadata as the 3-Star entry in the user preference database;

    (iv) if the user rates the program as liked, then queuing program metadata as the 5-Star entry in the user preference database;

    (v) posting the queued metadata to the user preference database; and

    (vi) returning to step (a).

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