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Electronic board game using reaction time

  • US 8,579,687 B2
  • Filed: 05/18/2010
  • Issued: 11/12/2013
  • Est. Priority Date: 05/18/2009
  • Status: Active Grant
First Claim
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1. A process for playing an electronic board game comprising:

  • providing an electronic gaming console that includesone station for each player, including at least a first, a second and a third station, each of which includes an activation button and a timer,the timer of the first station configured to measure the time between the pressing of the activation button of the second or third station and the pressing of the activation button of the first station;

    the timer of the second station configured to measure the time between the pressing of the activation button of the first or third station and the pressing of the activation button of the second station;

    the timer of the third station configured to measure the time between the pressing of the activation button of the first or second station and the pressing of the activation button of the third station;

    playing a primary game between at least a first player, a second player and a third player, associated with the first, second and third station, respectively,wherein a predetermined event occurs during the primary game;

    pressing the activation button of the first station by the first player, thereby alleging the first player has perceived the predetermined event;

    signaling, to the second player and third player, the start of the timer of the second and third stations;

    pressing the activation button of the second station by the second player, in response to the pressing of the activation button of the first station by the first player, thereby measuring the time between the pressing of the activation button of the first station and the pressing of the activation button of the second station;

    pressing the activation button of the third station by the third player, in response to the pressing of the activation button of the first station by the first player, thereby measuring the time between the pressing of the activation button of the first station and the pressing of the activation button of the third station;

    awarding points to the second player based on the time between the pressing of the activation button of the first station and the pressing of the activation button of the second station;

    awarding points to the third player based on the time between the pressing of the activation button of the first station and the pressing of the activation button of the third station.

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