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Game access device with privileges

  • US 8,581,721 B2
  • Filed: 03/08/2007
  • Issued: 11/12/2013
  • Est. Priority Date: 03/08/2007
  • Status: Active Grant
First Claim
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1. An apparatus comprising:

  • a player tracking device adopted to obtain verification information regarding a respective player from at least one communication object;

    at least one merchant communication device;

    at least one computer server comprising;

    (i) a player verification program that when executed by the at least one computer server, configures the at least one server to;

    verify that the obtained verification information regarding the respective player meets one or more pre-determined verification criteria,deny initiation or continuation of a particular gaming event at a gaming device when accessed by the respective player when the at least one computer server determines that the obtained verification information regarding the respective player does not meet the one or more pre-determined verification criteria or when the obtained verification information regarding the respective player is insufficient;

    (ii) a communication object distribution program that, when executed by the at least one computer server, configures the at least one computer server to;

    maintain an inventory of communication objects;

    maintain an inventory of available privileges conferred by merchants;

    determine a status of a first player and a second player, wherein the status of the first player does not match the status of the second player;

    determine at least one preference of the first player and the second player, wherein the at least one preference of the first player does not match the at least one preference of the second player;

    based on the status of the first player, determine a first type of a communication object to be assigned to the first player;

    based on the status of the second player, determine a second type of a communication object to be assigned to the second player;

    in response to determining that the inventory of available communication objects comprises at least one of the first type of communication objects, assign a communication object of the first type to the first player, the communication object assigned to the first player being a first communication object;

    in response to determining that the inventory of available communication objects comprises at least one of the second type of communication objects, assign a communication object of the second type to the second player, the communication object assigned to the second player being a second communication object;

    based on the status and the at least one preference of the first player, determine a first privilege to be assigned to the first player;

    based on the status and the at least one preference of the second player, determine a second privilege to be assigned to the second player, wherein the first privilege does not match the second privilege;

    in response to determining that the inventory of the available privileges comprises at least one of the first privileges, configure the first communication object for the at least one of the first privileges;

    in response to determining that the inventory of the available privileges comprises at least one of the second privileges, configure the second communication object for the at least one of the second privileges;

    update the inventory of communication objects in response to assigning the first communication object to the first player;

    update the inventory of communication objects in response to assigning the second communication object to the second player; and

    update the inventory of available privileges in response to configuring each of the first communication objects and the second communication objects; and

    wherein the first communication object comprises;

    (i) an RFID tag and (ii) an electrical strip adapted to form a closed electrical circuit when the first communication object is worn by the first player,wherein the second communication object comprises;

    (i) an RFID tag and (ii) an electrical strip adapted to form a closed electrical circuit when the second communication object is worn by the second player,wherein the first communication object is further configured to;

    (i) store first privilege information indicating the assigned privileges for the first player and first verification information regarding the first player, (ii) communicate the first verification information regarding the first player to the player tracking device when the first player is wearing the first communication object in a proximity of the player tracking device, (iii) communicate the first privilege information indicating the assigned privileges for the first player to the at least one merchant communication device when the first player is wearing the first communication object in a proximity of the at least one merchant communication device, and (iv) alter communication of the first verification information and the first privilege information indicating the assigned privileges for the first player in response to any break of the respective closed electrical circuit, andwherein the second communication object is further configured to;

    (i) store second privilege information indicating the assigned privileges for the second player and second verification information regarding the second player, (ii) communicate the second verification information regarding the second player to the player tracking device when the second player is wearing the second communication object in a proximity of the player tracking device, (iii) communicate the second privilege information indicating the assigned privileges for the second player to the at least one merchant communication device when the second player is wearing the second communication object in a proximity of the at least one merchant communication device, and (iv) alter communication of the second verification information and the second privilege information indicating the assigned privileges for the second player in response to any break of the respective closed electrical circuit;

    wherein the player tracking device is configured to obtain the first verification information regarding the first player from the first communication object when the first player is wearing the first communication object in bracelet form in proximity of the player tracking device and is accessing the gaming device, and the player tracking device is further configured to communicate the first verification information regarding the first player to the at least one computer server;

    wherein the player tracking device is further configured to obtain the second verification information regarding the second player from the second communication object when the second player is wearing the second communication object in bracelet form in the proximity of the player tracking device and is accessing the gaming device, and the player tracking device is further configured to communicate the second verification information regarding the second player to the at least one computer server;

    wherein the at least one merchant communication device is configured to obtain the first privilege information about at least one available privilege conferred by the at least one merchant to be provided to the first player from the first communication object when the first player is wearing the first communication object in bracelet form in the proximity of the at least one merchant communication device; and

    wherein the at least one merchant communication device is further configured to obtain the second privilege information about at least one available privilege conferred by the at least one merchant to be provided to the second player from the second communication object when the second player is wearing the second communication object in bracelet form in the proximity of the at least one merchant communication device.

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