System and method for collecting and using player information
First Claim
1. A computer-implemented method for collecting player information, comprising acts of:
- receiving performance information relating to at least one player from a plurality of independent organizations comprising separate gaming establishments, advertising networks, or consumer websites, or combinations thereof;
determining a rating of the at least one player based at least in part on the received performance information;
extending an offer to the player based on the determined rating;
wherein players accumulate points in a frequent player account for activities at gaming establishments; and
further providing for players to execute a trading of frequent player points between a plurality of players.
6 Assignments
0 Petitions
Accused Products
Abstract
A distributed computer system is provided for collecting player information. Further, a scoring system is provided that rates a player based on one or more elements of the collected information. Players may be rated with respect to a number of characteristics. Responsive to a determined rating or score, action may be taken by the distributed system with regard to the player. For instance, the player may be provided a complimentary offer, provided an award, and invitation to come to a gambling location, presented an advertisement, or other action may be performed involving the player. Further, the distributed computer system may permit a player to manage their frequent player accounts and receive complimentary offers based on a set of criteria specified by the player.
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Citations
31 Claims
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1. A computer-implemented method for collecting player information, comprising acts of:
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receiving performance information relating to at least one player from a plurality of independent organizations comprising separate gaming establishments, advertising networks, or consumer websites, or combinations thereof; determining a rating of the at least one player based at least in part on the received performance information; extending an offer to the player based on the determined rating; wherein players accumulate points in a frequent player account for activities at gaming establishments; and further providing for players to execute a trading of frequent player points between a plurality of players. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A non-transitory computer readable medium comprising computer-executable instructions that when executed on a processor performs a method for collecting player information in a distributed computer system, the method comprising acts of:
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receiving performance information relating to at least one player from a plurality of independent organizations comprising separate gaming establishments, advertising networks, or consumer websites, or combinations thereof; determining a rating of the at least one player based at least in part on the received performance information; extending an offer to the player based on the determined rating; wherein players accumulate points in a frequent player account for activities at gaming establishments; and further providing for players to execute a trading of frequent player points between a plurality of players. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20, 21, 22)
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23. A computer system comprising:
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a component adapted to receive performance relating to at least one player from a plurality of independent organizations comprising separate gaming establishments, advertising networks, or consumer websites, or combinations thereof; a component adapted to determine a rating of the at least one player based at least in part on the received performance information; a component adapted to extend an offer to the player based on the determined rating; and a component configured to execute trading of frequent player points between a plurality of players. - View Dependent Claims (24, 25, 26, 27, 28, 29, 30, 31)
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Specification