Control of timing for animations in dynamic icons
First Claim
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1. A method for displaying dynamic icons in a graphical user interface of a computing device, comprising:
- receiving first content to be animated in a first dynamic icon;
receiving second content to be animated in a second dynamic icon;
starting animation of the first content in the first dynamic icon;
at a time different from a start time of the animation of the first content in the first dynamic icon, starting animation of the second content in the second dynamic icon;
checking whether a difference in time overlap of the animations of the first content in the first dynamic icon and the second content in the second dynamic icon is below a predetermined threshold; and
if the time overlap exceeds the predetermined threshold, controlling timing of the animations of the first and second content in the first and second dynamic icons, respectively, so as to reduce overlap of when the animations are displayed.
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Abstract
Dynamic icons are described that can employ animations, such as visual effects, audio, and other content that change with time. If multiple animations are scheduled to occur simultaneously, the timing of the animations can be controlled so that timing overlap of the animations is reduced. For example, the starting times of the animations can be staggered so that multiple animations are not initiated too close in time. It has been found that too much motion in the user interface can be distracting and cause confusion amongst users.
83 Citations
21 Claims
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1. A method for displaying dynamic icons in a graphical user interface of a computing device, comprising:
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receiving first content to be animated in a first dynamic icon; receiving second content to be animated in a second dynamic icon; starting animation of the first content in the first dynamic icon; at a time different from a start time of the animation of the first content in the first dynamic icon, starting animation of the second content in the second dynamic icon; checking whether a difference in time overlap of the animations of the first content in the first dynamic icon and the second content in the second dynamic icon is below a predetermined threshold; and if the time overlap exceeds the predetermined threshold, controlling timing of the animations of the first and second content in the first and second dynamic icons, respectively, so as to reduce overlap of when the animations are displayed. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. An apparatus for displaying dynamic icons comprising:
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a processor; a graphical user interface for displaying multiple user interface elements capable of animating content; and an animation manager executed on the processor coupled to the multiple user interface elements, the animation manager including a state machine so as to stagger a starting time of when animations are displayed in the user interface elements; wherein the animation manager uses the state machine to determine an appropriate animation timing for each user interface element so as to implement the staggering, wherein the state machine takes into account a most recent animation that was started, location of the user interface elements being animated, and duration and speed of the animations. - View Dependent Claims (12, 13, 14, 15, 16, 17)
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18. A method for displaying dynamic icons in a graphical user interface of a computing device, comprising:
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receiving first content to be animated in a first dynamic icon; receiving second content to be animated in a second dynamic icon; and using a state machine to control timing of the animations of the first and second content in the first and second dynamic icons, respectively, so as to reduce overlap of when the animations are displayed; wherein a latest animation displayed, location of the first dynamic icon and second dynamic icon, and duration of the animations are used to select a next animation. - View Dependent Claims (19, 20, 21)
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Specification