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Server based gaming system having system triggered loyalty award sequences

  • US 8,616,959 B2
  • Filed: 05/31/2007
  • Issued: 12/31/2013
  • Est. Priority Date: 09/27/2006
  • Status: Active Grant
First Claim
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1. A gaming system comprising:

  • a controller;

    a first gaming table configured to communicate with the controller, said first gaming table including a table top configured such that upon a wager, a first game can be played on the table top, wherein said first gaming table is associated with a first average expected payout for said first game; and

    a second gaming table configured to communicate with the controller, said second gaming table including a table top configured such that upon a wager, a second game can be played on the table top, wherein said second gaming table includes a second, different average expected payout for said second game;

    wherein upon an occurrence of a triggering event, said controller is configured to;

    (a) determine a loyalty award monetary value for a player, wherein said loyalty award monetary value is;

    (i) independent of the first average expected payout for the first game,(ii) independent of the second average expected payout for the second game,(iii) independent of any outcome determined for the first game, and(iv) independent of any outcome determined for the second game;

    (b) if the player is playing at the first gaming table;

    (i) determine a first loyalty award sequence for the first gaming table, wherein said first loyalty award sequence is based on the determined loyalty award monetary value and the first average expected payout for the first game, and(ii) communicate information based on the determined first loyalty award sequence to the first gaming table; and

    (c) if the player is playing at the second gaming table;

    (i) determine a second loyalty award sequence for the second gaming table, wherein the second loyalty award sequence is based on the determined loyalty award monetary value and the second average expected payout for the second game, and(ii) communicate information based on the determined second loyalty award value sequence to the second gaming table.

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