Wireless device pairing methods
First Claim
1. A method of pairing controllers to a base computing device in preparation for playing a game executed on the base computing device, comprising:
- (a) establishing communication between a first and second controller and the base computing device, the communication identifying each of the first and second controllers as active;
(b) setting, at the base computing device, a pairing detection algorithm into pairing mode for receiving signals from at least one of the first and second controllers as indicative of pairing between the first and second controllers;
(c) detecting a pairing initiation signal, at the base computing device, from at least one of the first or second controllers, the pair initiation signal being generated in response to detecting physical contact between the first and second controllers, wherein in response to detecting physical contact between the first and second controllers, the second controller transmits a controller signature signal to the first controller, the controller signature signal triggering the first controller to transmit the pairing initiation signal to the base computing device; and
(d) setting the first and second controllers as paired to one player at the base computing device.
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Accused Products
Abstract
Methods of pairing a plurality of objects in a multi-interactive object environment are presented. In one example, the method establishes communication between a first and second controller and the base computing device that identifies each controller as being active. A pairing detection algorithm executed on the base computing device is set into pairing mode to receiving signals from the controllers that indicates pairing between the first and second controllers. The base computing device detects a pairing initiation signal from the controllers, where the pair initiation signal is generated in response to detecting physical contact or a signature between the first and second controllers. The base computing device sets first and second controllers as being paired to the player.
20 Citations
19 Claims
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1. A method of pairing controllers to a base computing device in preparation for playing a game executed on the base computing device, comprising:
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(a) establishing communication between a first and second controller and the base computing device, the communication identifying each of the first and second controllers as active; (b) setting, at the base computing device, a pairing detection algorithm into pairing mode for receiving signals from at least one of the first and second controllers as indicative of pairing between the first and second controllers; (c) detecting a pairing initiation signal, at the base computing device, from at least one of the first or second controllers, the pair initiation signal being generated in response to detecting physical contact between the first and second controllers, wherein in response to detecting physical contact between the first and second controllers, the second controller transmits a controller signature signal to the first controller, the controller signature signal triggering the first controller to transmit the pairing initiation signal to the base computing device; and (d) setting the first and second controllers as paired to one player at the base computing device. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method of pairing controllers to a base computing device using local communication signatures, comprising:
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(a) establishing communication between a first and second controller and the base computing device, the communication identifying each of the first and second controllers as active; (b) setting, at the base computing device, a pairing detection algorithm into pairing mode for receiving signals from either the first and second controllers as indicative of pairing between the first and second controllers; (c) detecting a pairing initiation signal, at the base computing device, from either the first and second controllers, the pair initiation signal being generated in response to detecting local communication signature between the first and second controllers; (d) setting the first and second controllers as paired to one player at the base computing device; and (e) detecting an unpairing signal, at the base computing device, the unpairing signal generated in response to detected physical contact between the first and second controllers after the pairing had been set; and (f) removing pairing, at the base computing device, between the first and second controllers and the player. - View Dependent Claims (9, 10, 11, 12, 13)
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14. A method of pairing devices to a base computing device in preparation for playing a game executed on the base computing device, comprising:
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(a) establishing communication between a first and second device and the base computing device, the communication identifying each of the first and second devices as active; (b) setting, at the base computing device, a pairing detection algorithm into pairing mode for receiving signals from the first and second devices as indicative of pairing between the first and second devices; (c) detecting a pairing initiation signal, at the base computing device, from either the first or second devices, the pairing initiation signal being generated in response to detecting physical contact between the first and second devices;
the pairing initiation signal being received from one of the first or second devices upon said first and second devices exchanging a controller signature signal in response to the physical contact; and(d) setting the first and second devices as paired to one player at the base computing device. - View Dependent Claims (15, 16, 17, 18, 19)
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Specification