Return-driven casino game outcome generator
First Claim
1. A regulated gaming machine, comprising:
- a display;
a source of random numbers;
a time regulated game displayed on the display, the game including first and second reward generating assets shown on the display and operable within the game during a contract of play time for a player to play the game;
a graphic shown on the display, the graphic being at least partially controlled by the player and being configured to interact under player control with both the first and second reward generating assets within the game during the contract play time; and
an outcome generator including a first reward table associated with the first reward generating asset and a second reward table associated with the second reward generating asset, the first reward table being different than the second reward table, the outcome generator is configured such that, when the graphic under player control successfully interacts with the first reward generating asset in the game on the display, a first random number is obtained from the source of random numbers and is used to derive a first reward multiplier from the first reward table, and the outcome generator is configured such that, when the graphic under player control successfully interacts with the second reward generating asset in the game on the display, a second random number is obtained from the source of random numbers and is used to derive a second reward multiplier from the second reward table, and wherein a reward due the player for the graphic successfully interacting with the first reward generating asset is determined by a product of the first reward multiplier and a first collision wager, the first collision wager is dependent upon a time interval since a last successful interaction with the first reward generating asset and graphic under player control during the contract of play time of the game, and wherein a reward due the player for the graphic successfully interacting with the second reward generating asset is determined by a product of the second reward multiplier and a second collision wager, the second collision wager is dependent upon a time interval since a last successful interaction with the second reward generating asset and graphic under player control during the contract of play time of the game.
3 Assignments
0 Petitions
Accused Products
Abstract
The Return Driven Casino Game Outcome Generator makes the first true class of casino video game possible by creating games that measure and reward skills like fast reflexes and manual dexterity while earning consistent and reliable profits for game operators. An RDOG gaming machine may include a game that includes a reward generating assets and a graphic shown on a display. The graphic is at least partially controlled by the player and configured to interact with the reward generating asset. A reward table is associated with the reward generating assets and is configured such that when the graphic successfully interacts therewith on the display, a random number is obtained and used as an index into the reward table to derive a reward multiplier. The reward due the player for successfully interacting with the reward generating asset may then be determined by a product of the reward multiplier and a collision wager that is dependent upon a time interval since a last successful interaction with the reward generating asset.
154 Citations
19 Claims
-
1. A regulated gaming machine, comprising:
-
a display; a source of random numbers; a time regulated game displayed on the display, the game including first and second reward generating assets shown on the display and operable within the game during a contract of play time for a player to play the game; a graphic shown on the display, the graphic being at least partially controlled by the player and being configured to interact under player control with both the first and second reward generating assets within the game during the contract play time; and an outcome generator including a first reward table associated with the first reward generating asset and a second reward table associated with the second reward generating asset, the first reward table being different than the second reward table, the outcome generator is configured such that, when the graphic under player control successfully interacts with the first reward generating asset in the game on the display, a first random number is obtained from the source of random numbers and is used to derive a first reward multiplier from the first reward table, and the outcome generator is configured such that, when the graphic under player control successfully interacts with the second reward generating asset in the game on the display, a second random number is obtained from the source of random numbers and is used to derive a second reward multiplier from the second reward table, and wherein a reward due the player for the graphic successfully interacting with the first reward generating asset is determined by a product of the first reward multiplier and a first collision wager, the first collision wager is dependent upon a time interval since a last successful interaction with the first reward generating asset and graphic under player control during the contract of play time of the game, and wherein a reward due the player for the graphic successfully interacting with the second reward generating asset is determined by a product of the second reward multiplier and a second collision wager, the second collision wager is dependent upon a time interval since a last successful interaction with the second reward generating asset and graphic under player control during the contract of play time of the game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
-
-
10. A regulated gaming machine, comprising:
-
a display; a source of random numbers; a time regulated game displayed on the display, the game including a reward generating asset shown on the display and operable within the game during a contract of play time for a player to play the game; a graphic shown on the display, the graphic adapted to be at least partially controlled by a player and being configured to interact under player control with the reward generating asset within the game during the contract play time; and an outcome generator including a reward table associated with the reward generating asset, the outcome generator is configured such that a random number is obtained from the source of random numbers and is used to derive a first reward multiplier from the reward table in response to the reward generating asset successfully interacting with the graphic under player control on the display in the game, wherein a reward due the player for the graphic successfully interacting with the reward generating asset is determined by a product of the first reward multiplier and a collision wager, the collision wager is dependent upon a portion of a time interval associated with the contract of play time for the player to play the game. - View Dependent Claims (11, 12, 13, 14, 15)
-
-
16. A regulated gaming machine, comprising:
-
a display; a source of random numbers; a time regulated game displayed on the display, the game including first and second reward generating assets shown on the display and operable within the game during a contract of play time for a player to play the game; a graphic shown on the display, the graphic being at least partially controlled by a player and being configured to interact under player control with both the first and second reward generating assets within the game during the contract play time; and an instruction set, executed by the gaming machine, the instruction set causing the gaming machine to; provide a first scenario within the game during the contract play time including the first reward generating asset and a second scenario within the game during the contract play time including the second reward generating asset, reward generating assets of the first scenario returning, on average, lower rewards upon successful player interaction than are returned upon successful player interaction with reward generating assets of the second scenario, the successful player interaction comprising the graphic under player control successfully interacting with one of the reward generating assets; make only the first reward generating assets of the first scenario available for interaction with the player during the contract of play time of the game; determine a level of skill of the player in interacting with reward generating assets of the first scenario during the contract of play time of the game; determine an average Return-To-Player (RTP) percentage of the game according to the determined level of skill; make the reward generating assets of the second scenario available for player interaction during the contract of play time of the game only if the determined average RTP percentage is above a predetermined threshold, and determine a reward due to the player upon successful player interaction with the reward generating assets of the first or second scenario during the contract of play time of the game. - View Dependent Claims (17, 18, 19)
-
Specification