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Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming

  • US 8,638,517 B2
  • Filed: 11/19/2012
  • Issued: 01/28/2014
  • Est. Priority Date: 04/12/2006
  • Status: Active Grant
First Claim
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1. A network of devices comprising:

  • a. a plurality of mobile devices; and

    b. a server coupled to the mobile devices wherein the server groups the plurality of mobile devices into a set of cohorts and wherein the server sends a lockout signal at an appropriate time based on an amount of delay to prevent users from submitting a response to game of skill or chance based on a broadcast;

    wherein the plurality of mobile devices are further for equalizing the delay wherein equalizing incorporates time stamping the amount of delay on a game lock out signal, imposing the amount of delay on an entire game data stream and sending game control data to the participant cohorts at the same time where client software delays presentation of game data based on a precise time of reception of the broadcast.

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