Real-time interactive wagering on event outcomes
DC CAFCFirst Claim
1. A method comprising:
- opening, by a computer system, a wagering account for a client that may be used to place wagers;
establishing, by the computer system, an amount of consideration in the wagering account;
after opening the wagering account and establishing the amount of consideration, authorizing, by the computer system, the client to access the wagering account from a mobile device by verifying login credentials of the client received from the mobile device;
determining, by the computer system, a set of events on which the client is authorized to wager;
allowing, by the computer system, the client to establish a self-imposed limit on wagering activity using the wagering account, in which the self-imposed limit includes at least one of a loss of an amount of consideration, a loss of an amount of consideration over a time period, a loss of a percentage of total consideration in the wagering account, and a loss of a percentage of total consideration in the wagering account over a time period;
presenting, by the computer system, to the client through the mobile device, a display of at least some of the set of event, in which the display includes a respective odds associated with wagers on each of the at least some of the set of events;
receiving, by the computer system, a first offer from the client to enter into a wager on an event;
receiving, by the computer system, a second offer from another client to enter into an opposite side of the wager on the event;
matching, by the computer system, the first offer and the second offer in response to receiving the first offer and the second offer;
in response to matching the first offer and thee second offer, forming, by the computer system, one wager with the client against a house and forming one other wager with the other client against the house; and
managing, by the computer system, the amount of consideration in the wagering account based on placement of the one wager and an outcome of the one wager.
2 Assignments
Litigations
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Accused Products
Abstract
Systems and methods for real-time interactive wagering on event outcomes are presented. Clients are first qualified and given wagering limits before being allowed to interactively wager on event outcomes. Event outcomes may be based on, for example, financial markets and indices, sporting and entertainment events, casino performances, and natural phenomena such as weather and earthquakes. Events on which wagers can be placed include both those with known and unknown outcome probabilities, and wagers can be a fixed-odds type or a spread-bet type. Wager transactions, including acceptances and confirmations, are executed in real time. Clients can customize displays of events on which they are authorized to wager. Real-time client credit management, automatic dealer hedging, automatic price-spread adjustments, and automatic client and dealer defined wagering limits are also provided.
227 Citations
17 Claims
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1. A method comprising:
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opening, by a computer system, a wagering account for a client that may be used to place wagers; establishing, by the computer system, an amount of consideration in the wagering account; after opening the wagering account and establishing the amount of consideration, authorizing, by the computer system, the client to access the wagering account from a mobile device by verifying login credentials of the client received from the mobile device; determining, by the computer system, a set of events on which the client is authorized to wager; allowing, by the computer system, the client to establish a self-imposed limit on wagering activity using the wagering account, in which the self-imposed limit includes at least one of a loss of an amount of consideration, a loss of an amount of consideration over a time period, a loss of a percentage of total consideration in the wagering account, and a loss of a percentage of total consideration in the wagering account over a time period; presenting, by the computer system, to the client through the mobile device, a display of at least some of the set of event, in which the display includes a respective odds associated with wagers on each of the at least some of the set of events; receiving, by the computer system, a first offer from the client to enter into a wager on an event; receiving, by the computer system, a second offer from another client to enter into an opposite side of the wager on the event; matching, by the computer system, the first offer and the second offer in response to receiving the first offer and the second offer; in response to matching the first offer and thee second offer, forming, by the computer system, one wager with the client against a house and forming one other wager with the other client against the house; and managing, by the computer system, the amount of consideration in the wagering account based on placement of the one wager and an outcome of the one wager. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A method comprising:
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establishing, by the computer system, an amount of consideration in a gaming account of a client; determining, by the computer system, a set of events on which the client is authorized to risk in games that are based on the set of events; selecting, by the computer system, at least some of the set of events based on historical games in which money was risked by the client; presenting, by the computer system, to the client through a mobile device, a display including the at least some of the set of event based at least in part on the selecting of the at least some of the set of events; and managing, by the computer system, the amount of consideration in the gaming account based on play of one or more games based on one or more of the set of events and outcomes of the one or more games, in which the client has the chance to win money through play of the one or more games depending on the outcomes of the one or more games. - View Dependent Claims (15)
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16. A method comprising:
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opening, by a computer system, a gaming account for a client; establishing, by the computer system, an amount of consideration in the gaming account of the client, in which the money may be used to play games; after opening the gaming account and establishing the amount of consideration, authorizing, by the computer system, the client to access the gaming account from a computing device by verifying login credentials of the client received from the computing device; determining, by the computer system, a set of events on which the games are based; presenting, by the computer system, to the client through the computing device, a display indicating at least some of the set of event; receiving, by the computer system, a first request from the client to enter into a game based on at least one event; receiving, by the computer system, a second request from another client to enter into an opposite side of the game based on the at least one event; matching, by the computer system, the first request and the second request in response to receiving the first offer and the second offer into the game, in which the game includes a game between the client and the other client; forming, by the computer system, one obligation with a gaming operator to pay the first client for winning the game with the client and forming one other obligation with the gaming operator to pay the second client for winning the game with the other client; and managing, by the computer system, the amount of consideration in the wagering account credits based on placement of the one or more wagers and outcomes of the one or more wagers.
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17. An apparatus comprising:
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a computing device; and a non-transitory medium having stored thereon a plurality of instructions that, when executed, cause the apparatus to; establish an amount of consideration in a wagering account of a client; determine a set of events on which the client is authorized to wager; allow the client to establish a self-imposed limit on wagering activity using the wagering account, in which the self-imposed limit includes at least one of a loss of an amount of consideration, a loss of an amount of consideration over a time period, a loss of a percentage of total consideration in the wagering account, and a loss of a percentage of total consideration in the wagering account over a time period; select at least some of the set of events based on historical wages by the client; present to the client through a mobile device, a display of at least some of the set of event based at least in part on selecting the at least some of the set of events; and manage the amount of consideration in the wagering account based on placement of one or more wagers and outcomes of the one or more wagers.
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Specification