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Method and system for tile mode renderer with coordinate shader

  • US 8,692,848 B2
  • Filed: 08/25/2010
  • Issued: 04/08/2014
  • Est. Priority Date: 12/17/2009
  • Status: Active Grant
First Claim
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1. A method for graphics processing, comprising:

  • performing by one or more processors and/or circuits in a video processor;

    generating position information for a plurality of primitives utilizing a coordinate shader;

    generating one or more lists based on said generated position information, said one or more lists comprising indices associated with one or more primitives from said plurality of primitives and with one or more tiles from a plurality of tiles in a screen plane; and

    generating rendering information for said plurality of primitives utilizing a vertex shader and said generated one or more lists, wherein the coordinate shader is generated from the vertex shader by compiling a vertex shader source code corresponding to texture operation data, lighting operation data, and positional operation data from the one or more lists.

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