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Dynamically providing guest passes for a video game

  • US 8,702,518 B2
  • Filed: 03/23/2007
  • Issued: 04/22/2014
  • Est. Priority Date: 03/23/2007
  • Status: Active Grant
First Claim
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1. A method implemented on a processor for providing a guest pass for a video game, wherein the method is implemented by a hardware computing device that performs actions, comprising:

  • performing a plurality of separately weightable determinations to generate at least one guest pass to the video game to be generated for and provided to a first player that is a member of a platform, wherein at least a portion of the determinations include a determination of a frequency of play of video games selected for play by the first player combined with a determination of video games selected for play by contacts of the first player;

    providing the first player with at least one opportunity to offer the guest pass to a second player;

    enabling the first player to both use the guest pass to obtain temporary access to the video game and choose to send the guest pass to the second player that is a member of the platform; and

    enabling both the first player and the second player to employ the guest pass to obtain a separately provided license that enables both players to install the video game and temporarily access and play the video game together.

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