Dynamically providing guest passes for a video game
First Claim
1. A method implemented on a processor for providing a guest pass for a video game, wherein the method is implemented by a hardware computing device that performs actions, comprising:
- performing a plurality of separately weightable determinations to generate at least one guest pass to the video game to be generated for and provided to a first player that is a member of a platform, wherein at least a portion of the determinations include a determination of a frequency of play of video games selected for play by the first player combined with a determination of video games selected for play by contacts of the first player;
providing the first player with at least one opportunity to offer the guest pass to a second player;
enabling the first player to both use the guest pass to obtain temporary access to the video game and choose to send the guest pass to the second player that is a member of the platform; and
enabling both the first player and the second player to employ the guest pass to obtain a separately provided license that enables both players to install the video game and temporarily access and play the video game together.
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Accused Products
Abstract
A system and method for determining and providing one or more guest passes for temporary access to one or more video games to a first player that was previously granted membership to a platform that offers access to playing these video games. One or more different determinations are made on information related to the first player and/or available video games to generate one or more guest passes for a video game that is at least somewhat relevant to the first player. In at least one embodiment, one or more of the different determinations can be intrinsically and/or extrinsically weighted to further refine the generation of a guest pass for a video games that is at least somewhat relevant to the first player, and thereby more likely to be offered by the first player to a second player. Also, the platform enables the determining and generating of the one or more guest passes to the one or more video games for the first player.
14 Citations
39 Claims
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1. A method implemented on a processor for providing a guest pass for a video game, wherein the method is implemented by a hardware computing device that performs actions, comprising:
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performing a plurality of separately weightable determinations to generate at least one guest pass to the video game to be generated for and provided to a first player that is a member of a platform, wherein at least a portion of the determinations include a determination of a frequency of play of video games selected for play by the first player combined with a determination of video games selected for play by contacts of the first player; providing the first player with at least one opportunity to offer the guest pass to a second player; enabling the first player to both use the guest pass to obtain temporary access to the video game and choose to send the guest pass to the second player that is a member of the platform; and enabling both the first player and the second player to employ the guest pass to obtain a separately provided license that enables both players to install the video game and temporarily access and play the video game together. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. An apparatus for enabling a guest pass for a video game, comprising:
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a memory for storing data; and a processor for employing the stored data to perform actions, comprising; performing a plurality of separately weightable determinations to generate at least one guest pass to the video game to be generated for and provided to a first player that is a member of a platform, wherein at least a portion of the determinations include a determination of a frequency of play of video games selected for play by the first player combined with a determination of video games selected for play by contacts of the first player; providing the first player with at least one opportunity to offer the guest pass to a second player; enabling the first player to both use the guest pass to obtain temporary access to the video game and choose to send the guest pass to the second player that is a member of the platform; and enabling both the first player and the second player to employ the guest pass to obtain a separately provided license that enables both players to install the video game and temporarily access and play the video game together. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
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21. A non-transitory processor readable media that includes data for performing actions that enable a guest pass for a video game, comprising:
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performing a plurality of separately weightable determinations to generate at least one guest pass to the video game to be generated for and provided to a first player that is a member of a platform, wherein at least a portion of the determinations include a determination of a frequency of play of video games selected for play by the first player combined with a determination of video games selected for play by contacts of the first player; providing the first player with at least one opportunity to offer the guest pass to a second player; enabling the first player to both use the guest pass to obtain temporary access to the video game and choose to send the guest pass to the second player that is a member of the platform; and enabling both the first player and the second player to employ the guest pass to obtain a separately provided license that enables both players to install the video game and temporarily access and play the video game together. - View Dependent Claims (22, 23, 24, 25, 26, 27, 28, 29)
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30. A system for enabling a guest pass for a video game, comprising:
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a server for performing actions, including; performing a plurality of separately weightable determinations to generate at least one guest pass to the video game to be generated for and provided to a first player that is a member of a platform, wherein at least a portion of the determinations include a determination of a frequency of play of video games selected for play by the first player combined with a determination of video games selected for play by contacts of the first player; providing the first player with at least one opportunity to offer the guest pass to a second player; and enabling both the first player and the second player as a member of the platform to employ the guest pass to obtain a separately provided license that enables both players to install the video game and temporarily access and play the video game together; and a client that enables the first player to both use the guest pass to obtain temporary access to the video game and choose to send the guest pass to the second player that is the platform member. - View Dependent Claims (31, 32, 33, 34, 35, 36, 37, 38, 39)
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Specification