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Method and apparatus for thwarting traffic analysis in online games

  • US 8,719,336 B2
  • Filed: 02/03/2009
  • Issued: 05/06/2014
  • Est. Priority Date: 02/03/2009
  • Status: Active Grant
First Claim
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1. A receiver proxy comprising:

  • computer-readable instructions that configure the receiver proxy to;

    receive data packets from multiple player computers of multiple game players that are participating in a game, the multiple player computers executing instances of game code of the game, wherein the data packets are received in a particular order,permute the data packets into a permuted order that is different than the particular order in which the data packets were received from the multiple player computers, andsend the data packets received from the multiple player computers of the multiple game players to another player computer of another game player in the permuted order that is different than the particular order in which the data packets were received from the multiple player computers, wherein the another player computer is also participating in the game by executing another instance of the game code of the game; and

    at least one processing unit configured to execute the computer-readable instructions.

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