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Systems, methods, and devices for providing instances of a secondary game

  • US 8,721,431 B2
  • Filed: 04/30/2008
  • Issued: 05/13/2014
  • Est. Priority Date: 04/30/2008
  • Status: Active Grant
First Claim
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1. A computer-implemented method for enhancing gaming at a gaming machine configured to provide instances of gameplay of a primary game and selectively provide instances of gameplay of a secondary game, comprising:

  • for each of a plurality of times, determining whether to provide a secondary game buy-in option based on a comparison of a current number of available credits to a secondary game threshold, by at least one processor;

    based on the comparison of the current number of available credits to the secondary game threshold, providing the secondary game buy-in option for a first respective instance of the secondary game;

    selectively providing, by the at least one processor, the first respective instance of the secondary game based at least on player-input indicative of acceptance of the secondary game buy-in option;

    debiting, by the at least one processor, a respective first number of credits from the current number of available credits based at least on the player-input indicative of acceptance of the secondary game buy-in option, wherein the secondary game threshold is not the same as the respective first number of credits;

    selectively providing, by the at least one processor, a respective instance of the primary game based at least on the current number of available credits;

    debiting, by the at least one processor, a respective second number of credits from the current number of available credits based at least on the selectively providing the respective instance of the primary game;

    for each of a number of times that the secondary game buy-in option is not provided based on the comparison of the current number of available credits to the second game threshold, determining whether to provide the secondary game buy-in option responsive to at least one outcome of the primary game, by the at least one processor; and

    from time-to-time, providing, by the at least one processor, the secondary game buy-in option to a second respective instance of the secondary game based at least on at least one respective outcome of at least one instance of the primary game.

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