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Interactive action figures for gaming systems

  • US 8,734,242 B2
  • Filed: 02/17/2010
  • Issued: 05/27/2014
  • Est. Priority Date: 07/02/2003
  • Status: Active Grant
First Claim
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1. A method comprising the steps of:

  • distributing a first three-dimensional figure to a first consumer, wherein the first three-dimensional figure has a first form selected from the group consisting of human, superhero, animal, god, mythical person, mythical beast, and robot;

    providing the first consumer with a first access code in conjunction with distributing the first figure to the first consumer;

    providing a computer game accessible via a computer network;

    allowing the first consumer who inputs the first access code into the computer game to participate in the computer game and to see a first likeness in the computer game that substantially resembles said first form;

    distributing a second three-dimensional figure to a second consumer, said second three-dimensional figure having a second form;

    providing the second consumer with a second access code in conjunction with distributing the second figure to the second consumer, said second access code being different from said first access code;

    allowing the second consumer who inputs the second access code into the computer game to participate in the computer game, to see a second likeness in the computer game that substantially resembles said second form, and to interact with said first likeness;

    distributing a figure accessory to the first consumer;

    providing the first consumer with a third access code in conjunction with distributing the accessory to the first consumer; and

    changing the mode of play for the first consumer.

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