Gaming system and a method of gaming
First Claim
1. A method for use with a gaming machine having a programmable compositing client and a plurality of electronic displays for displaying graphical output, a graphics engine, and at least one graphics card, the method comprising:
- driving a first of said plurality of electronic displays with said programmable compositing client;
driving a second of said plurality of electronic displays with said at least one graphics card independently of the first of said electronic displays and said programmable compositing client;
managing renderable graphics assets for use in the graphical output of said first of said plurality of electronic displays with said graphics engine;
providing said renderable graphics assets on demand to said programmable compositing client with said graphics engine so as to drive said first of said plurality of electronic displays;
rendering one or more of said renderable graphics assets with said programmable compositing client;
controlling one or more visual aspects of the rendered graphics assets of the graphical output of said first of said electronic displays with the graphics engine via said programmable compositing client; and
controlling the graphical output of said second electronic display with the graphics engine via said at least one graphics card.
5 Assignments
0 Petitions
Accused Products
Abstract
A method includes providing a gaming machine with an electronic display for displaying graphical output and providing said gaming machine with a programmable compositing client. The method also includes managing renderable graphics assets for use in said graphical output with a graphics engine, providing the renderable graphics assets on demand to the compositing client with said graphics engine, rendering the graphical output including one or more of the renderable graphics assets with the compositing client, and controlling one or more visual aspects of the graphical output with the graphics engine.
228 Citations
29 Claims
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1. A method for use with a gaming machine having a programmable compositing client and a plurality of electronic displays for displaying graphical output, a graphics engine, and at least one graphics card, the method comprising:
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driving a first of said plurality of electronic displays with said programmable compositing client; driving a second of said plurality of electronic displays with said at least one graphics card independently of the first of said electronic displays and said programmable compositing client; managing renderable graphics assets for use in the graphical output of said first of said plurality of electronic displays with said graphics engine; providing said renderable graphics assets on demand to said programmable compositing client with said graphics engine so as to drive said first of said plurality of electronic displays; rendering one or more of said renderable graphics assets with said programmable compositing client; controlling one or more visual aspects of the rendered graphics assets of the graphical output of said first of said electronic displays with the graphics engine via said programmable compositing client; and controlling the graphical output of said second electronic display with the graphics engine via said at least one graphics card. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A method of providing graphical output for an electronic device having a programmable compositing client and a plurality of electronic displays for displaying the graphical output, a graphics engine, and at least one graphics card, the method comprising:
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driving a first of said plurality of electronic displays with said programmable compositing client; driving a second of said plurality of electronic displays with said at least one graphics card independently of the first of said electronic displays and said programmable compositing client; managing renderable graphics assets for use in the graphical output of said first of said plurality of electronic displays with said graphics engine; providing said renderable graphics on demand to said programmable compositing client with said graphics engine so as to drive said first of said plurality of electronic displays; rendering one or more of said renderable graphics assets with said programmable compositing client; controlling one or more visual aspects of the rendered graphics assets of the graphical output of said first of said electronic displays with the graphics engine via said programmable compositing client; and controlling the graphical output of said second electronic display with the graphics engine via said at least one graphics card. - View Dependent Claims (13)
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14. A method of for use with a gaming machine having a programmable compositing client and a plurality of electronic displays for displaying graphical output, a graphics engine, and at least one graphics card, the method comprising:
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managing, with said graphics engine, renderable graphics assets for use in said graphical output to be displayed on a first of said electronic displays; providing, with said graphics engine, said renderable graphics assets on demand to said programmable compositing client; driving a first of said electronic displays with said programmable compositing client; driving a second of said electronic displays with said graphics card independently of the first of said electronic displays and said programmable compositing client; rendering one or more of said renderable graphics assets with said programmable compositing client; controlling one or more visual aspects of the rendered graphics assets of the graphical output of said first of said electronic displays with the graphics engine via said programmable compositing client; and controlling the graphical output of said second of said electronic displays with the graphics engine via said at least one graphics card. - View Dependent Claims (15)
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16. A game controller for a gaming system having a plurality of electronic displays for displaying graphical output, the game controller configured to:
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manage renderable graphics assets for use in the graphical output of a first of said plurality of electronic displays with a graphics engine; provide said renderable graphics assets on demand to a programmable compositing client with said graphics engine, for use by said programmable compositing client; drive a first of said electronic displays with said programmable compositing client; drive a second of said electronic displays with a graphics card independently of the first of said electronic displays and said programmable compositing client; control one or more visual aspects of the rendered graphics assets of the graphical output of said first of said electronic displays with the graphics engine via said programmable compositing client; and control the graphical output of said second of said electronic displays with the graphics engine via said graphics card. - View Dependent Claims (17, 18, 19, 20, 21)
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22. A controller for an electronic device having a plurality of electronic displays for displaying graphical output, the controller configured to:
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manage renderable graphics assets for use in graphical output of a first of said plurality of electronic displays with a graphics engine; provide said renderable graphics assets on demand to a programmable compositing client with said graphics engine, for use by said programmable compositing client; drive a first of said electronic displays with said programmable compositing client; drive a second of said electronic displays with a graphics card independently of the first of said electronic displays and said programmable compositing client; control one or more visual aspects of the rendered graphics assets of the graphical output of said first of said electronic displays with said graphics engine via said programmable compositing client; and control the graphical output of said second of said electronic displays with the graphics engine via said graphics card. - View Dependent Claims (23)
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24. A gaming system having a programmable compositing client, a graphics engine, and a graphics card, the system comprising:
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a player interface comprising a plurality of electronic displays for displaying game outcomes to a player; and a game controller configured to; manage renderable graphics assets for use in graphical output of a first of said plurality of electronic displays with said graphics engine; provide said renderable graphics assets on demand to said programmable compositing client provided with said graphics engine, for use by said programmable compositing client in rendering said graphical output; drive a first of said electronic displays with said programmable compositing client; drive a second of said electronic displays with said graphics card independently of the first of said electronic displays and said programmable compositing client; control one or more visual aspects of the rendered graphics assets of the graphical output of said first of said electronic displays with the graphics engine via said programmable compositing client; and control the graphical output of said second of said electronic displays with the graphics engine via said graphics card. - View Dependent Claims (25)
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26. A gaming system comprising:
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a plurality of electronic displays for displaying graphical output; a programmable compositing client; and a graphics engine configured to manage renderable graphics assets for use in said graphical output of a first of said plurality of electronic displays and to provide said renderable graphics assets on demand to said programmable compositing client with said graphics engine, and to drive a second electronic display of said gaming machine with a graphics card independently of the first electronic display and said programmable compositing client, said compositing client rendering one or more of said renderable graphics assets with said programmable compositing client, said graphics engine controlling one or more visual aspects of the rendered graphics assets of the graphical output of said first electronic display with the graphics engine via said programmable compositing client, and controlling the graphical output of said second electronic display with the graphics engine via said graphics card. - View Dependent Claims (27, 28, 29)
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Specification