Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
First Claim
Patent Images
1. A method programmed in a memory of a mobile device, the method comprising:
- a. storing a first content on the mobile device;
b. automatically synchronizing the first content on the mobile device with a second content on a television using a signal to start the first content receipt of which is acknowledged; and
c. establishing an amount of delay through an automated system linked to a server, which samples an audio or video track of a satellite, cable or over the air telecast signal, to provide information related to a precise arrival of an underlying television picture.
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Abstract
A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment.
79 Citations
43 Claims
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1. A method programmed in a memory of a mobile device, the method comprising:
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a. storing a first content on the mobile device; b. automatically synchronizing the first content on the mobile device with a second content on a television using a signal to start the first content receipt of which is acknowledged; and c. establishing an amount of delay through an automated system linked to a server, which samples an audio or video track of a satellite, cable or over the air telecast signal, to provide information related to a precise arrival of an underlying television picture. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41)
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42. A method programmed in a memory of a mobile device, the method comprising:
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a. storing a game of skill or chance on the mobile device; b. automatically synchronizing the game of skill on the mobile device with a telecast on a television utilizing an audio or video recognition system with online access to the telecast; and c. establishing an amount of delay through an automated system linked to a server, which samples an audio or video track of a satellite, cable or over the air telecast signal, to provide information related to a precise arrival of an underlying television picture.
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43. A method programmed in a memory of a mobile device, the method comprising:
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d. storing a game of skill or chance on the mobile device; e. automatically synchronizing the game of skill on the mobile device with a telecast on a television, wherein existing events in the telecast are used as synchronization points as start points for the game of skill; and f. establishing an amount of delay through an automated system linked to a server, which samples an audio or video track of a satellite, cable or over the air telecast signal, to provide information related to a precise arrival of an underlying television picture.
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Specification