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Remote content management and resource sharing on a gaming machine and method of implementing same

  • US 8,784,196 B2
  • Filed: 11/10/2006
  • Issued: 07/22/2014
  • Est. Priority Date: 04/13/2006
  • Status: Active Grant
First Claim
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1. A gaming system comprising:

  • a remote host including;

    a first communication interface configured to communicate with a gaming device; and

    a processor configured to;

    (a) establish a communication session with the gaming device,(b) receive;

    (i) information regarding at least two states of the gaming device, and(ii) a description of at least one gaming device gaming resource that is available for use by the remote host via a first process executed by a gaming device master gaming controller,(c) send first data to the gaming device, said first data sent in response to receiving the information regarding a first state of the gaming device and said first data being based upon the description of the at least one gaming device gaming resource that is available for use by the remote host via the first process executed by the gaming device master gaming controller, said first data being used by the first process executed by the gaming device master gaming controller to output video images including first content, and(d) send second data to the gaming device, said second data sent in response to receiving information regarding a second state of the gaming device, data said second data being used by the first process generated on the gaming device to output video images including second content; and

    the gaming device including;

    a video display;

    a second communication interface configured to communicate with the remote host;

    the gaming device master gaming controller, including at least one CPU and a memory, configured to;

    (a) control a play of a wager-based game by executing at least two processes using the at least one CPU and the memory,(b) establish the communication session with the remote host,(c) send to the remote host the description of the at least one gaming device gaming resource that is available for use by the remote host via the first process, wherein the first process is not required to be approved by any regulatory gaming authority in any jurisdiction which enables wager-based gaming,(d) execute, using the at least one CPU and the memory, the first process to generate the video images to the video display, wherein content of the video images is controlled, over time, by the remote host,(e) receive from the remote host the first data to generate the video images including the first content, wherein an increase or a decrease in a utilization of CPU cycles on the at least one CPU by the first process is responsive to the received first data,(f) receive from the remote host the second data that enables the first process to output the video images including the second content,(g) execute, using the at least one CPU and the memory, a second process to output to the video display an outcome of the wager-based game, wherein the first process and the second process share CPU cycles on the at least one CPU, the second process is required to be approved by a regulatory gaming authority in a jurisdiction which enables wager-based gaming and said first process is configured to not affect an integrity of software associated with the play of the wager-based game so as not to alter;

    the play of the wager-based game and the outcome of the wager-based game, and(h) monitor and limit the utilization of the CPU cycles by the first process.

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