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Inertially trackable hand-held controller

  • US 8,797,260 B2
  • Filed: 05/06/2006
  • Issued: 08/05/2014
  • Est. Priority Date: 07/27/2002
  • Status: Active Grant
First Claim
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1. A game controller, comprising:

  • an image capture unit;

    a body;

    at least one input device assembled with the body, the input device manipulable by a user to register an input from the user;

    an inertial sensor operable to produce information for quantifying a movement of said body through space;

    at least one LED light source assembled with the body and a diffuser configured to diffuse light from the light source;

    a processor coupled to the image capture unit and the inertial sensor, wherein the processor is configured to track the body by analyzing a signal from the inertial sensor and analyzing an image of the LED light source from the image capture unit, wherein the image of the LED light source has been diffused by the diffuser, wherein analyzing the image includes determining a centroid of the image and tracking the centroid to limit a quantization effect that occurs upon translation of movement of the body into action of one or more objects illustrated on a display screen; and

    wherein the processor is configured to establish a gearing between movement of the body and actions to be applied by a computer program, wherein one or more of the actions to be applied by the computer program includes generation of a noise, wherein changes in the gearing between the movement of the body and the generation of the noise vary a degree of response of the noise to the movement of the body, wherein the movement of the body is determined from inertial forces detected by the inertial sensor, or from analysis of the image from the image capture unit, or from both inertial forces detected by the inertial sensor and analysis of the image from the image capture unit, wherein changes in the gearing set before, during or after interactivity with a virtual object of the computer program act to impart a different response by the virtual object to the movement of the body from moment to moment during execution of actions to be applied by the computer program;

    wherein the gearing changes during movement of the body or the virtual object.

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