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Gaming system, gaming device, and method providing an estimated emotional state of a player based on the occurrence of one or more designated events

  • US 8,911,287 B2
  • Filed: 05/16/2013
  • Issued: 12/16/2014
  • Est. Priority Date: 01/20/2012
  • Status: Active Grant
First Claim
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1. A gaming system comprising:

  • at least one processor;

    at least one display device;

    at least one input device; and

    at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to;

    (a) determine initial estimated emotional state data for a player, the player'"'"'s initial estimated emotional state data representing an initial estimated emotional state of the player;

    (b) monitor one or more plays of a game to determine whether any of one or more designated events occurs in association with said plays of the game;

    (c) for each designated event, for each occurrence of said designated event in association with said plays of the game, modify the player'"'"'s estimated emotional state data based on said designated event such that current estimated emotional state data of the player represents a current estimated emotional state of the player; and

    (d) if the player'"'"'s current estimated emotional state data satisfies one of one or more triggering conditions, modify an aspect of the game and display said modified aspect.

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