Content scheduling for fantasy gaming
First Claim
1. A method comprising:
- retrieving, by a media program scheduling facility, data associated with a fantasy game, the data representing players of interest engaged in a real-life competitive activity that forms a basis for the fantasy game;
determining, by the media program scheduling facility based on the data representing the players of interest and on media program listing data associated with a plurality of video based media programs, one or more of the video based media programs in which the players of interest will be shown competing in the real-life competitive activity in real-time;
generating, by the media program scheduling facility, an optimal viewing lineup for the one or more of the video based media programs based on criteria that include at least one of player rankings and achieving a viewing of the most number of players of interest; and
providing, by the media program scheduling facility, a scheduling screen for display, the scheduling screen containing media program listing information for each of the one or more video based media programs included in the optimal viewing lineup.
3 Assignments
0 Petitions
Accused Products
Abstract
An exemplary method includes a media program scheduling facility 1) retrieving data associated with a fantasy game, the data representing players of interest engaged in a real-life competitive activity that forms a basis for the fantasy game, 2) determining, based on the data representing the players of interest and on media program listing data associated with a plurality of media programs, one or more of the media programs that are associated with the players of interest, and 3) providing a scheduling screen for display, the scheduling screen containing listing information for each of the one or more media programs determined to be associated with the players of interest. Corresponding systems and methods are also disclosed.
34 Citations
24 Claims
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1. A method comprising:
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retrieving, by a media program scheduling facility, data associated with a fantasy game, the data representing players of interest engaged in a real-life competitive activity that forms a basis for the fantasy game; determining, by the media program scheduling facility based on the data representing the players of interest and on media program listing data associated with a plurality of video based media programs, one or more of the video based media programs in which the players of interest will be shown competing in the real-life competitive activity in real-time; generating, by the media program scheduling facility, an optimal viewing lineup for the one or more of the video based media programs based on criteria that include at least one of player rankings and achieving a viewing of the most number of players of interest; and providing, by the media program scheduling facility, a scheduling screen for display, the scheduling screen containing media program listing information for each of the one or more video based media programs included in the optimal viewing lineup. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A method comprising:
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determining, by a media program scheduling facility, one or more players associated with a fantasy team included in a fantasy sports game, each of the one or more players associated with a real team within a real-life sports league that forms a basis for the fantasy sports game; determining, by the media program scheduling facility, one or more video based media programs in which the one or more players will be shown competing in the real-life sports league activity in real-time, the determining including identifying the real team associated with each of the one or more players, and using the real team associated with each of the one or more players to query media program listing information; generating, by the media program scheduling facility, an optimal viewing lineup for the one or more video based media programs based on criteria that include at least one of player rankings and achieving a viewing of the most number of players of interest; and providing, by the media program scheduling facility, a scheduling screen for display, the scheduling screen containing media program listing information for each of the one or more video based media programs included in the optimal viewing lineup. - View Dependent Claims (13)
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14. A system comprising:
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at least one non-transitory computer-readable medium; a processor; a first database storing data associated with a fantasy game in the at least one non-transitory computer-readable medium, the data representing players of interest engaged in a real-life competitive activity that forms a basis for the fantasy game; a second database storing media program listing data associated with a plurality of video based media programs in the at least one non-transitory computer-readable medium; and a scheduling facility communicatively coupled to the first and second databases, the scheduling facility configured to direct the processor to determine, based on the data representing the players of interest in the first database and the media program listing data in the second database, one or more of the video based media programs in which the players of interest will be shown competing in the real-life competitive activity in real-time, generate an optimal viewing lineup for the one or more of the video based media programs based on criteria that include at least one of player rankings and achieving a viewing of the most number of players of interest, and provide a scheduling screen for display, the scheduling screen containing media program listing information for each of the one or more video based media programs included in the optimal viewing lineup. - View Dependent Claims (15, 16, 17, 18, 19, 20)
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21. A method comprising:
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retrieving, by a media program scheduling facility, data associated with a fantasy game, the data representing at least one player of interest engaged in a real-life competitive activity that forms a basis for the fantasy game and a real team associated with the at least one player of interest; determining, by the media program scheduling facility based on the data representing the at least one player of interest and the real team associated with the at least one player of interest, one or more video based real-time media programs of the real-life competitive activity that include the real team associated with the at least one player of interest; generating, by the media program scheduling facility based on criteria that include at least one of player rankings and achieving a viewing of the most number of players of interest, an optimal viewing lineup that includes the one or more video based real-time media programs; and providing, by the media program scheduling facility, a scheduling screen for display, the scheduling screen containing media program listing information for each of the one or more video based real-time media programs included in the optimal viewing lineup. - View Dependent Claims (22, 23, 24)
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Specification