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Game state synchronization and restoration across multiple devices

  • US 8,951,127 B2
  • Filed: 02/13/2014
  • Issued: 02/10/2015
  • Est. Priority Date: 10/02/2012
  • Status: Active Grant
First Claim
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1. A computer-implemented method comprising:

  • receiving, by a storage server, state data of a game application, in response to a sync event that is related to the game application, wherein the game application is executed by a user at an electronic device, wherein the storage server belongs to a cloud storage service cluster, wherein the sync event is an event from events including a closure of the game application, a pause of the game application, a continuous operation of the game application for a preconfigured period of time, a switch from the game application to an another application, a drop of a battery level of the electronic device below a preconfigured value, or a shut-off of the electronic device;

    retrieving, by the storage server, a synchronization scheme defined by the user, wherein the synchronization scheme is stored on the storage server;

    detecting, by the storage server, a second device connected with the storage server, wherein the game application is installed at the second device, wherein the user has used the second device for a predetermined number of times within a predetermined time period; and

    sending, by the storage server, the state data of the game application to the second device according to the synchronization scheme.

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