Temporal control of a virtual environment
First Claim
1. A method for intuitive real-time temporal control of a videogame during gameplay such that progress in the videogame is rewound to an earlier point in the gameplay, the method comprising:
- providing content associated with an instance of the videogame for presentation to a user, the content being provided during gameplay at a first presentation rate and in a forward sequence, the content comprising views of a virtual environment of the videogame;
receiving a first signal during gameplay from a user input device comprising an analog stick responsive to a first manipulation of the analog stick by the user, the first signal conveying first manipulation information related to the first manipulation of the analog stick by the user;
determining whether the first manipulation of the analog stick satisfies a first condition based on the first manipulation information, the first condition including the first manipulation of the analog stick being a circular movement in a counterclockwise direction; and
providing the content for presentation to the user during gameplay in a reverse sequence starting with the most recently provided content responsive to a determination that the first manipulation of the analog stick satisfies the first condition.
1 Assignment
0 Petitions
Accused Products
Abstract
Temporal control of a virtual environment may be provided. Content may be provided for presentation to a user. The content may be provided in a forward sequence. The content may include views of the virtual environment. A signal may be received from a user input device responsive to a manipulation of the user input device by the user. The signal may include manipulation information related to the manipulation of the user input device by the user. A determination may be made as to whether the manipulation of the user input device satisfies a condition based on the manipulation information. The content may be provided for presentation to the user in a reverse sequence starting with the most recently provided content responsive to a determination that the manipulation of the user input device satisfies the condition.
16 Citations
16 Claims
-
1. A method for intuitive real-time temporal control of a videogame during gameplay such that progress in the videogame is rewound to an earlier point in the gameplay, the method comprising:
-
providing content associated with an instance of the videogame for presentation to a user, the content being provided during gameplay at a first presentation rate and in a forward sequence, the content comprising views of a virtual environment of the videogame; receiving a first signal during gameplay from a user input device comprising an analog stick responsive to a first manipulation of the analog stick by the user, the first signal conveying first manipulation information related to the first manipulation of the analog stick by the user; determining whether the first manipulation of the analog stick satisfies a first condition based on the first manipulation information, the first condition including the first manipulation of the analog stick being a circular movement in a counterclockwise direction; and providing the content for presentation to the user during gameplay in a reverse sequence starting with the most recently provided content responsive to a determination that the first manipulation of the analog stick satisfies the first condition. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
-
-
9. A system configured to provide intuitive real-time temporal control of a videogame during gameplay such that progress in the videogame is rewound to an earlier point in the gameplay, the system comprising:
one or more processors configured by computer-readable instructions to; provide content associated with an instance of the videogame for presentation to a user, the content being provided during gameplay at a first presentation rate and in a forward sequence, the content comprising views of a virtual environment of the videogame; receive a first signal during gameplay from a user input device comprising an analog stick responsive to a first manipulation of the analog stick by the user, the first signal conveying first manipulation information related to the first manipulation of the analog stick by the user; determine whether the first manipulation of the analog stick satisfies a first condition based on the first manipulation information, the first condition including the first manipulation of the analog stick being a circular movement in a counterclockwise direction; and provide the content for presentation to the user during gameplay in a reverse sequence starting with the most recently provided content responsive to a determination that the first manipulation of the user analog stick satisfies the first condition. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
Specification