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Temporal control of a virtual environment

  • US 9,009,605 B2
  • Filed: 03/22/2011
  • Issued: 04/14/2015
  • Est. Priority Date: 03/22/2011
  • Status: Expired due to Fees
First Claim
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1. A method for intuitive real-time temporal control of a videogame during gameplay such that progress in the videogame is rewound to an earlier point in the gameplay, the method comprising:

  • providing content associated with an instance of the videogame for presentation to a user, the content being provided during gameplay at a first presentation rate and in a forward sequence, the content comprising views of a virtual environment of the videogame;

    receiving a first signal during gameplay from a user input device comprising an analog stick responsive to a first manipulation of the analog stick by the user, the first signal conveying first manipulation information related to the first manipulation of the analog stick by the user;

    determining whether the first manipulation of the analog stick satisfies a first condition based on the first manipulation information, the first condition including the first manipulation of the analog stick being a circular movement in a counterclockwise direction; and

    providing the content for presentation to the user during gameplay in a reverse sequence starting with the most recently provided content responsive to a determination that the first manipulation of the analog stick satisfies the first condition.

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