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Gaming system and method having promotions based on player selected gaming environment preferences

  • US 9,017,173 B2
  • Filed: 06/27/2013
  • Issued: 04/28/2015
  • Est. Priority Date: 10/24/2006
  • Status: Active Grant
First Claim
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1. A gaming system comprising:

  • at least one display device;

    at least one input device;

    at least one processor; and

    at least one memory device which stores a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to;

    (a) receive player identification information from a player via a cell phone;

    (b) receive preference selection information from the player;

    (c) determine a preference selection based on the preference selection information received from the player;

    (d) enact the determined preference selection;

    (e) display a play of a primary game while the determined preference selection is enacted;

    (f) display an outcome of the play of the primary game;

    (g) display any award resulting from the outcome of the play of the primary game; and

    (h) upon a promotion award triggering condition, display an indication of a promotion award, wherein the promotion award is a good or a service, the determination of the promotion award is based in part on the preference selection information received from the player, the promotion award is different than the determined preference selection and the preference selection information received from the player, the preference selection information does not include a preference for any of a plurality of promotions, and wherein the preference selection information is unrelated to any feature of the play of the primary game.

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