Method for multicasting views of real-time streaming interactive video
First Claim
Patent Images
1. A method for streaming interactive video comprising:
- running a twitch video game or application on one or more servers at a hosting service center, uncompressed streaming interactive video being produced therefrom;
compressing, by a compression unit of the hosting service center, the uncompressed streaming interactive video, thereby generating compressed streaming interactive video; and
transmitting the compressed streaming interactive video over the Internet from the hosting service center to a plurality of destinations, at least one destination being a client device associated with a user of the twitch video game or application, the client device being geographically remote to the hosting service center, wherein the compressed streaming interactive video is compressed with a worst-case, round-trip latency, from control input of the user on the client device to display of a response to the control input on the client device, of 90 milliseconds over a distance of 1500 miles or less from the hosting service center.
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Abstract
A method includes multicasting by a server center of streaming interactive video/audio streams to multiple destinations via an outbound Internet traffic interface. A given video/audio stream is routed to multiple destinations simultaneously. At least one of the video/audio streams is received at a delay buffer of the server center, the delay buffer storing a replayable portion of at least one of the video/audio streams.
240 Citations
30 Claims
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1. A method for streaming interactive video comprising:
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running a twitch video game or application on one or more servers at a hosting service center, uncompressed streaming interactive video being produced therefrom; compressing, by a compression unit of the hosting service center, the uncompressed streaming interactive video, thereby generating compressed streaming interactive video; and transmitting the compressed streaming interactive video over the Internet from the hosting service center to a plurality of destinations, at least one destination being a client device associated with a user of the twitch video game or application, the client device being geographically remote to the hosting service center, wherein the compressed streaming interactive video is compressed with a worst-case, round-trip latency, from control input of the user on the client device to display of a response to the control input on the client device, of 90 milliseconds over a distance of 1500 miles or less from the hosting service center. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A method for streaming interactive video comprising:
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running a twitch video game or application on one or more servers at a hosting service center, uncompressed streaming interactive video being generated from the running of the twitch video game or application; compressing, by a compression unit of the hosting service center, the uncompressed streaming interactive video to produce a plurality of different formats of compressed streaming interactive video, the different formats including different resolutions; and transmitting the different formats of compressed streaming interactive video over a packetized network to a plurality of destinations, at least one of the destinations being geographically remote to the hosting service center, wherein the compressed streaming interactive video is compressed with a worst-case, round-trip latency, from a user control input on a client device at the at least one destination to display of a response to the user control input on the client device, of 90 milliseconds over a distance of 1500 miles or less from the hosting service center. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30)
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Specification