Systems, methods and devices for configuring wagering game devices based on shared data
First Claim
1. A gaming machine for communicatively coupling to one or more peer gaming machines via a peer-to-peer gaming network, the gaming machine comprising:
- one or more processors; and
one or more memory devices storing instructions that, when executed by at least one of the one or more processors, cause the gaming machine to;
store, via at least one of the one or more memory devices, a first set of data indicative of one or more operating metrics of the gaming machine;
receive, from the one or more peer gaming machines via the peer-to-peer gaming network, a second set of data indicative of one or more operating metrics of the one or more peer gaming machines;
analyze, via at least one of the one or more processors, the first and second sets of data to determine if there is a potential malfunction scenario on the gaming machine; and
in response to a determination that there is a potential malfunction scenario on the gaming machine, generate a malfunction data signal indicative of the potential malfunction scenario.
7 Assignments
0 Petitions
Accused Products
Abstract
Gaming devices, gaming systems, methods of configuring gaming devices, and computer programs for configuring gaming devices are featured. A gaming machine is disclosed for communicatively coupling to peer gaming machines via a peer-to-peer network. The gaming machine includes a display device(s), a processor(s), and a memory device(s) storing instructions that cause the gaming machine to: store a first set of data indicative of the gaming machine'"'"'s configuration parameters and a second set of data indicative of the gaming machine'"'"'s performance; receive from one or more peer gaming machines a third set of data indicative of the peer gaming machine'"'"'s(s'"'"') configuration parameters and a fourth set of data indicative of the peer gaming machine'"'"'s(s'"'"') performance; analyze the third and fourth data sets to determine modifications to the gaming machine'"'"'s configuration parameters to improve machine performance; and, automatically modify at least one configuration parameter of the gaming machine based upon the analysis.
224 Citations
20 Claims
-
1. A gaming machine for communicatively coupling to one or more peer gaming machines via a peer-to-peer gaming network, the gaming machine comprising:
-
one or more processors; and one or more memory devices storing instructions that, when executed by at least one of the one or more processors, cause the gaming machine to; store, via at least one of the one or more memory devices, a first set of data indicative of one or more operating metrics of the gaming machine; receive, from the one or more peer gaming machines via the peer-to-peer gaming network, a second set of data indicative of one or more operating metrics of the one or more peer gaming machines; analyze, via at least one of the one or more processors, the first and second sets of data to determine if there is a potential malfunction scenario on the gaming machine; and in response to a determination that there is a potential malfunction scenario on the gaming machine, generate a malfunction data signal indicative of the potential malfunction scenario. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
-
-
14. One or more physical machine-readable storage media including instructions which, when executed by one or more processors, cause the one or more processors to perform operations comprising:
-
receive from a first peer gaming machine via a peer-to-peer gaming network a first set of data indicative of one or more operating metrics of the first peer gaming machine; receive from a second peer gaming machine via the peer-to-peer gaming network a second set of data indicative of one or more operating metrics of the second peer gaming machine; analyze the first and second sets of data to determine if there is a potential malfunction scenario on the first peer gaming machine or the second peer gaming machine; and in response to a determination that there is a potential malfunction scenario, generating a malfunction data signal indicative of the potential malfunction scenario.
-
-
15. A method of operating gaming machines communicatively coupled together via a peer-to-peer gaming network, the method comprising:
-
storing, on a first one of the gaming machines, a first set of data indicative of one or more operating metrics of the first gaming machine; storing, on a second one of the gaming machines, a second set of data indicative of one or more operating metrics of the second gaming machine; transmitting, via the peer-to-peer gaming network, the second set of data from the second gaming machine to the first gaming machine; analyzing, via the first gaming machine, the first and second sets of data to determine if there is a potential malfunction scenario on the first gaming machine; and in response to a determination that there is a potential malfunction scenario on the first gaming machine, generating a malfunction data signal indicative of the potential malfunction scenario. - View Dependent Claims (16, 17, 18, 19, 20)
-
Specification