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Wearable computer with nearby object response

  • US 9,081,177 B2
  • Filed: 10/07/2011
  • Issued: 07/14/2015
  • Est. Priority Date: 10/07/2011
  • Status: Active Grant
First Claim
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1. A computer-implemented method comprising:

  • causing a head-mountable device (HMD) to display a user-interface mapped to a static sphere, wherein the user-interface comprises;

    a view region; and

    at least one content region located above the view region, wherein the at least one content region comprises a set of selectable content objects that are arranged along an at least partial ring above the view region, wherein the at least partial ring is substantially centered above the HMD, wherein the view region and the at least one content region are mapped to the sphere, and wherein a field of view provided in a see-through display of the HMD is moveable with respect to the sphere;

    associating a forward-looking head position with a first location of the field of view within the sphere, wherein (a) the view region is substantially within the first location of the field of view provided in the see-through display of the HMD, and (b) each of the set of selectable content objects is above and substantially outside the first location of the field of view, wherein the field of view at the first location, which is associated with the forward-looking head position, is in a direction that is generally parallel to the ground;

    displaying one or more virtual objects in the view region;

    using data from one or more first sensors as a basis for determining a distance between the HMD and a physical object; and

    using the determined distance between the HMD and the physical object as basis for initiating a collision-avoidance action, wherein the collision-avoidance action comprises de-emphasizing at least one of the displayed virtual objects so as to provide a less-obstructed view of the physical object through the see-through display of the HMD.

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