Network gaming architecture, gaming systems, and related methods
First Claim
1. A network gaming architecture, comprising:
- a plurality of regulated servers, including;
a game rules server storing game rules for a wagering game; and
a deck server coupled with the game rules server, and configured to randomly select game pieces for the wagering game in response to requests received from the game rules server; and
at least one unregulated server configured to support an additional function of the gaming system, wherein reconfiguration of at least one of the plurality of regulated servers requires validation from gaming authorities, and wherein reconfiguration of the at least one unregulated server does not require validation from the gaming authorities;
wherein each of the plurality of regulated servers and the at least one unregulated server scale to meet increased demand at a different rate.
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Accused Products
Abstract
A gaming system, a network gaming architecture, and related methods are disclosed that provides game content to server-based gaming platforms. Players access game content and place wagers on through a client server. The client server may act as a thin client to the gaming platform such that the client server establishes the communication link to a remote gaming engine that performs game play processing. The gaming system includes the remote gaming engine, which may comprise a game rules server configured to administer a set of game rules for the wagering game, and a deck server that randomly selects game pieces according to the set of game rules. A network gaming architecture includes separating functions that require regulation on one set of regulated servers, and functions that do not require regulation on at least one unregulated server.
700 Citations
13 Claims
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1. A network gaming architecture, comprising:
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a plurality of regulated servers, including; a game rules server storing game rules for a wagering game; and a deck server coupled with the game rules server, and configured to randomly select game pieces for the wagering game in response to requests received from the game rules server; and at least one unregulated server configured to support an additional function of the gaming system, wherein reconfiguration of at least one of the plurality of regulated servers requires validation from gaming authorities, and wherein reconfiguration of the at least one unregulated server does not require validation from the gaming authorities; wherein each of the plurality of regulated servers and the at least one unregulated server scale to meet increased demand at a different rate. - View Dependent Claims (2, 3)
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4. A method of enabling the play of on-line wagering games, comprising:
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providing code on an external client server to enable access to an on-line wagering platform having a game rules server and a deck server; receiving at least an indication of a placed wager from the external client server; randomly generating at least one number in the deck server, the at least one number used for selecting a virtual game piece for an on-line wagering game; determining a game outcome on the on-line wagering platform according to game rules stored in the game rules server; transmitting the game outcome information to the external client server; and generating a plurality of instances of virtual servers for the game rules server and the deck server in response to an increase of usage in play of the on-line wagering games. - View Dependent Claims (5, 6, 7)
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8. A network gaming architecture, comprising:
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a plurality of regulated servers, including; a game rules server storing game rules for a wagering game; and a deck server coupled with the game rules server, and configured to randomly select game pieces for the wagering game in response to requests received from the game rules server; and at least one unregulated server configured to support an additional function of the gaming system, wherein reconfiguration of at least one of the plurality of regulated servers requires validation from gaming authorities, and wherein reconfiguration of the at least one unregulated server does not require validation from the gaming authorities; wherein access privileges to the game rules server are different than access privileges to the deck server. - View Dependent Claims (9, 10)
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11. A network gaming architecture, comprising:
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a plurality of regulated servers, including; a game rules server storing game rules for a wagering game; and a deck server coupled with the game rules server, and configured to randomly select game pieces for the wagering game in response to requests received from the game rules server; and at least one unregulated server configured to support an additional function of the gaming system, wherein reconfiguration of at least one of the plurality of regulated servers requires validation from gaming authorities, and wherein reconfiguration of the at least one unregulated server does not require validation from the gaming authorities; wherein the plurality of regulated servers and the at least one unregulated server are configured as a cloud computing architecture. - View Dependent Claims (12, 13)
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Specification