Online gaming tournament system having prizes for players in winning categories and method therefor
First Claim
1. A video gaming system having plurality of video gaming servers for hosting online video gaming tournaments, the system comprising:
- a statistical server having an application programming interface, the application programming interface configured to automatically calculate performance statistics relating to a game being played on the video gaming servers;
the statistical server coupled to the plurality of video gaming servers having a processor for executing program instructions and a memory coupled to the processor for storing the program instructions, the programming instructions comprising;
establishing at least one online video gaming tournament;
accepting by the statistical server entry of a plurality of participants into the online video gaming tournament;
accepting of an entry fee by each of the plurality of participants in the online video gaming tournament;
establishing by the application programming interface a dynamic participant ranking grid, the dynamic participant ranking grid updating based on performance of each participant of the plurality of participants in-game, wherein a position of individual participants of the plurality of participants on the dynamic participant ranking grid moves during and after the online video gaming tournament;
establishing a tournament pool, which includes a reward system and wherein a percentage of the rewards are distributed as winnings;
establishing a consolation prize system to pay non-winning participants a percentage of monies from the entry fee collected;
establishing at least one progressive jackpot; and
distributing by the application programming interface the winnings upon the completion of the video gaming tournament.
3 Assignments
0 Petitions
Accused Products
Abstract
Disclosed herein is a video gaming system having a server and including a processor for executing computer program instructions and having a memory coupled to the processor for storing the computer program instructions, the programming instructions comprising: establishing at least one online video gaming tournament; accepting participants entry into the online video gaming tournament; establishing a tournament pool, which includes a system of rewards and wherein a percentage of rewards is distributed as winnings; distribution of winnings upon completion of the video gaming tournament the distribution being based upon the player'"'"'s statistical game performance.
17 Citations
38 Claims
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1. A video gaming system having plurality of video gaming servers for hosting online video gaming tournaments, the system comprising:
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a statistical server having an application programming interface, the application programming interface configured to automatically calculate performance statistics relating to a game being played on the video gaming servers; the statistical server coupled to the plurality of video gaming servers having a processor for executing program instructions and a memory coupled to the processor for storing the program instructions, the programming instructions comprising; establishing at least one online video gaming tournament; accepting by the statistical server entry of a plurality of participants into the online video gaming tournament; accepting of an entry fee by each of the plurality of participants in the online video gaming tournament; establishing by the application programming interface a dynamic participant ranking grid, the dynamic participant ranking grid updating based on performance of each participant of the plurality of participants in-game, wherein a position of individual participants of the plurality of participants on the dynamic participant ranking grid moves during and after the online video gaming tournament; establishing a tournament pool, which includes a reward system and wherein a percentage of the rewards are distributed as winnings; establishing a consolation prize system to pay non-winning participants a percentage of monies from the entry fee collected; establishing at least one progressive jackpot; and distributing by the application programming interface the winnings upon the completion of the video gaming tournament. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. An online video gaming tournament system comprising:
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a plurality of video gaming servers for hosting a plurality of online video gaming tournaments, wherein the plurality of online video gaming tournaments comprises; at least one global online video gaming tournament; and at least one regional online video gaming tournament; a statistical server having an application programming interface, the application programming interface configured to automatically calculate performance statistics relating to a game being played on the video gaming servers; the statistical server coupled to the plurality of video gaming servers having a processor for executing program instructions and a memory coupled to the processor for storing the program instructions, the programming instructions comprising; accepting by the statistical server entry of a plurality of participants into the online video gaming tournament; establishing a tournament pool, which includes a reward system and wherein a percentage of the rewards are distributed as winnings; establishing by the application programming interface a dynamic participant ranking grid, the dynamic participant ranking grid updating based on performance of each participant of the plurality of participants in-game, wherein a position of individual participants of the plurality of participants on the dynamic participant ranking grid moves during and after the online video gaming tournaments, wherein performance of the participant in-game and skill ranking differential between two participants determine movement on the dynamic participant ranking grid; establishing at least one progressive jackpot; and distributing by the application programming interface the winnings upon the completion of the video gaming tournament. - View Dependent Claims (16, 17, 18, 19, 20, 21, 22)
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23. An online video gaming tournament system comprising:
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a plurality of video gaming servers for hosting a plurality of online video gaming tournaments, wherein the plurality of online video gaming tournaments comprises; at least one global online video gaming tournament; and at least one regional online video gaming tournament; a statistical server having an application programming interface, the application programming interface configured to automatically calculate performance statistics relating to a game being played on the video gaming servers; the statistical server coupled to the plurality of video gaming servers having a processor for executing program instructions and a memory coupled to the processor for storing the program instructions, the programming instructions comprising; accepting by the statistical server entry of a plurality of participants into the online video gaming tournament; accepting of a fee paid by each of the plurality of participants in the online video gaming tournament; establishing a tournament pool, wherein a percentage of monies from the fee collected is distributed as winnings and a percentage of monies from the fee collected is distributed to predetermined non-winning participants; establishing by the application programming interface a dynamic participant multi-level, multi-tier ranking grid, the dynamic participant ranking grid updating based on performance of each participant of the plurality of participants in-game, wherein a position of individual participants of the plurality of participants on the dynamic participant ranking grid moves during and after the online video gaming tournaments, wherein performance of the participant in-game and skill ranking differential between at least two participants determine movement on the dynamic participant ranking grid; establishing virtual participant bank accounts, payment of winnings distributed by the application programming interface and contained within the virtual participant bank account of the winning participants; and payment of winnings after the video gaming tournaments have expired, payment of winnings based on participant'"'"'s statistical game performance. - View Dependent Claims (24, 25, 26)
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27. A video gaming system comprising:
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a statistical server having an application programming interface, the application programming interface configured to automatically calculate performance statistics relating to a game being played on the video gaming servers; the statistical server having a processor for executing program instructions and a memory coupled to the processor for storing the program instructions, the programming instructions comprising; establishing at least one online video gaming tournament; accepting by the statistical server of entry fees by participants in the online video gaming tournament; establishing a tournament pool, wherein a percentage of monies from the entry fees collected is distributed by the application programming interface as winnings; and establishing at least one progressive jackpot, the at least one progressive jackpot is awarded based on skill based achievements, the at least one progressive jackpot is awarded based on skill based on one of;
achievements in the online video gaming tournament or combinations of skill sets or sequential skills or skill sets performed in the online video gaming tournament. - View Dependent Claims (28, 29, 30)
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31. A video gaming system comprising:
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a statistical server having an application programming interface, the application programming interface configured to automatically calculate performance statistics relating to a game being played on the video gaming servers; the statistical server having a processor for executing program instructions and a memory coupled to the processor for storing the program instructions, the programming instructions comprising; establishing at least one online video gaming tournament; accepting by the statistical server of entry fees by participants in the online video gaming tournament; establishing a tournament pool, wherein a percentage of monies from the entry fees collected is distributed by the application programming interface as winnings; and establishing a consolation prize system to pay non-winning participants a percentage of monies from the entry fees collected, wherein each consolation prize group is populated by a predetermined percentage of participants and awarded a predetermined percentage of the tournament pool. - View Dependent Claims (32, 33)
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34. A video gaming system comprising:
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a statistical server having an application programming interface, the application programming interface configured to automatically calculate performance statistics relating to a game being played on the video gaming servers; the statistical server having a processor for executing program instructions and a memory coupled to the processor for storing the program instructions, the programming instructions comprising; establishing at least one online video gaming tournament; accepting by the statistical server entry of a plurality of players in the online video gaming tournament; establishing a tournament pool which distributes rewards, wherein a percentage of rewards are distributed by the application programming interface as winnings; creating a 3-dimensional cube based on player skill based achievements, the cube storing and ranking players based on the achievements; and comparing the differential ranking and skill level between at least two players competing in a match and determining the actual cube movement during and after a match and determining player post-match ranking. - View Dependent Claims (35, 36, 37, 38)
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Specification