Player matching in a game system
First Claim
Patent Images
1. A player matching system comprising:
- an access pattern analysis unit configured to;
analyze access patterns of a plurality of players of a game provided by at least one game server,divide one day into a predetermined number of time slots, anddetermine whether each of the plurality of players accesses the at least one game server for respective time slots; and
a player recommendation unit configured to recommend to one player of the plurality of players at least some others of the plurality of players with whom the one player can compatibly play the game, based at least in part on the analyzed access patterns, and in order of similarity between the analyzed access pattern of the one player and the analyzed access pattern of each of the others of the plurality of players.
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Abstract
Technologies are generally described for a player matching scheme for a game system. In some examples, a player matching system may include an access pattern analysis unit configured to analyze access patterns of a plurality of players of a game provided by a game server, and a player recommendation unit configured to recommend to one player of the plurality of players at least some others of the plurality of players with whom the one player can compatibly play the game, based at least in part on the analyzed access patterns.
8 Citations
19 Claims
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1. A player matching system comprising:
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an access pattern analysis unit configured to; analyze access patterns of a plurality of players of a game provided by at least one game server, divide one day into a predetermined number of time slots, and determine whether each of the plurality of players accesses the at least one game server for respective time slots; and a player recommendation unit configured to recommend to one player of the plurality of players at least some others of the plurality of players with whom the one player can compatibly play the game, based at least in part on the analyzed access patterns, and in order of similarity between the analyzed access pattern of the one player and the analyzed access pattern of each of the others of the plurality of players. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method performed under control of at least one game server, comprising:
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analyzing an access pattern of a player playing a game provided by at least one game server by; dividing one day into a predetermined number of time slots, and determining whether the player accesses the at least one game server for one of the time slots; and recommending to the player one or more other compatible players with whom to play the game, based at least in part on the access pattern of the player and access patterns of the one or more other players, and in order of similarity between the access pattern of the player and the access pattern of each of the one or more other players. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17)
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18. A non-transitory computer-readable storage medium having stored thereon computer-executable instructions that, in response to execution by at least one processor based device, cause a player matching system to perform operations, comprising:
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analyzing access log data of a plurality of players of a game provided by at least one game server by; dividing one day into a predetermined number of time slots, and determining whether each of the plurality of players accesses the at least one game server for respective time slots; and recommending to one player of the plurality of players at least some of the other players having access patterns that are similar to an access pattern of the one player, and in order of similarity between the access pattern of the one player and the access pattern of each of the other players. - View Dependent Claims (19)
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Specification