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Player matching in a game system

  • US 9,132,350 B2
  • Filed: 02/14/2012
  • Issued: 09/15/2015
  • Est. Priority Date: 02/14/2012
  • Status: Active Grant
First Claim
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1. A player matching system comprising:

  • an access pattern analysis unit configured to;

    analyze access patterns of a plurality of players of a game provided by at least one game server,divide one day into a predetermined number of time slots, anddetermine whether each of the plurality of players accesses the at least one game server for respective time slots; and

    a player recommendation unit configured to recommend to one player of the plurality of players at least some others of the plurality of players with whom the one player can compatibly play the game, based at least in part on the analyzed access patterns, and in order of similarity between the analyzed access pattern of the one player and the analyzed access pattern of each of the others of the plurality of players.

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