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Apparatus for adapting virtual gaming with real world information

  • US 9,155,964 B2
  • Filed: 09/14/2011
  • Issued: 10/13/2015
  • Est. Priority Date: 09/14/2011
  • Status: Active Grant
First Claim
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1. A server device, comprising:

  • a memory to store instructions; and

    a processor coupled to the memory, wherein responsive to executing the instructions, the processor performs operations comprising;

    receiving a plurality of input stimulations of first goggles of a first player;

    analyzing the plurality of input stimulations for determining a single input macro for generating a substitute stimulation;

    identifying the first player physically present at a first physical location and a second player physically present at a second physical location, wherein the first physical location and the second physical location comprise remote locations;

    identifying first boundary and first topographical information of the first physical location and second boundary and second topographical information of the second physical location;

    mapping the first boundary and first topographical information of the first physical location and the second boundary and second topographical information of the second physical location to a virtual gaming space of a virtual game application;

    capturing first position and first orientation information for the first player at the first physical location and second position and second orientation information for the second player at the second physical location, wherein the first position and the first orientation information is determined by a first mobile device associated with the first player, wherein the first mobile device receives a plurality of wireless communication signals from a plurality of wireless sources, wherein the first mobile device determines the first position and first orientation information based on a plurality of wireless signal strengths associated with the plurality of wireless communication signals, and wherein the second position and the second orientation information is captured from second goggles of the second player and are derived from second data of a second global positioning system;

    identifying a computer-controlled player generated by the virtual game application;

    mapping the first position and the first orientation information for the first player and the second position and the second orientation information for the second player to the virtual gaming space to generate a first virtual player corresponding to the first player and a second virtual player corresponding to the second player;

    mapping virtual position and virtual orientation information for the computer-controlled player to the virtual gaming space to generate a computer-controlled virtual player;

    transmitting, to the first goggles of the first player, information representative of the second virtual player and information representative of the computer-controlled virtual player, wherein the first goggles present the second virtual player and the computer-controlled virtual player superimposed onto a transparent viewing apparatus for viewing of the virtual gaming space;

    receiving a first input stimulation of the first goggles;

    retrieving the substitute stimulation for the first input stimulation according to the single input macro associated with an accessory management profile; and

    transmitting the substitute stimulation to the virtual game application.

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