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System and method for collecting and using player information

  • US 9,180,362 B2
  • Filed: 10/02/2012
  • Issued: 11/10/2015
  • Est. Priority Date: 12/26/2007
  • Status: Active Grant
First Claim
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1. A computer-implemented system for collecting player information, the system comprising:

  • a processor comprising a collector and a memory device, the processor adapted to create a predictive model of a player, the predictive model of the player configured to predict future behavior of the player, the collector adapted to continuously collect information relating to the player, wherein the collected information is reflective of at least one of online gaming behavior of the player, offline gaming behavior of the player, gaming establishment behavior of the player, demographics of the player, player questionnaires, or a plurality of frequent player accounts associated with the player,the memory device adapted to store the collected information,wherein the processor is further configured to;

    continuously supply the collected information relating to the player to the predictive model of the player,continuously update the predictive model based on the collected information so as to improve accuracy of the predictive model;

    compare the predictive model with a model of a reference player, the model of the reference player constructed of reference data comprising online gaming behavior of the reference player, offline gaming behavior of the reference player, gaming establishment behavior of the reference player, demographics of the reference player, player questionnaires of the reference player, or frequent player accounts of the reference player; and

    layer one or more incentive programs to the player when the predictive model corresponds to the model of the reference player; and

    determine a value of layering the one or more incentive programs to the player.

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