Game access device
First Claim
1. An apparatus comprising:
- a communication object adapted to be worn by a user;
(i) wherein the communication object comprises an RFID tag, is adapted to communicate via radio frequency waves, and is adapted to set its communication pattern based on whether it is or is not being worn by the user, the communication object having one communication pattern when it is being worn by the user and having a different communication pattern when it is not being worn by the user,(ii) wherein the communication object further comprises a visible advertisement,(iii) wherein a marketer of the advertisement pays an amount for having the advertisement on the communication object, and(iv) wherein the amount the marketer pays is based on an amount of time the communication object is worn by the user; and
at least one computer server configured to;
determine a time that the communication object is worn by the user, wherein the determination is made based on detecting the one communication pattern of the communication object;
determine a subsequent time that the communication object is not worn by the user, wherein the determination is made based on detecting the different communication pattern of the communication object;
based on the time and the subsequent time, determine an amount of time the communication object is worn by the user; and
based on the amount of time the communication object is worn by the user, determine a payment amount the marketer should pay for having the advertisement on the communication object.
1 Assignment
0 Petitions
Accused Products
Abstract
Systems and methods for verifying the eligibility of players attempting to participate in gaming events are disclosed. Communication objects having RFID tags and closed electrical circuits are individually assigned to and worn by players within a gaming player verification system, which can be administered by a casino desk, hotel concierge, or other operating entity. These RFID tags are adapted to communicate with associated player tracking units attached to gaming machines and other devices via radio frequency waves, and each communication object is adapted to alter its communication pattern in response to any break of its closed electrical circuit. Bracelets, wristwatches or collars can be used as communication objects, such that the removal of such an object from a player cannot be accomplished without breaking the closed electrical circuit contained therein, thereby disabling or de-authenticating the device. Communication objects, such as bracelets, may further include patterns, colors, designs, or other markings to indicate a player status. A computer server having a player verification program and database may also be used.
798 Citations
30 Claims
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1. An apparatus comprising:
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a communication object adapted to be worn by a user; (i) wherein the communication object comprises an RFID tag, is adapted to communicate via radio frequency waves, and is adapted to set its communication pattern based on whether it is or is not being worn by the user, the communication object having one communication pattern when it is being worn by the user and having a different communication pattern when it is not being worn by the user, (ii) wherein the communication object further comprises a visible advertisement, (iii) wherein a marketer of the advertisement pays an amount for having the advertisement on the communication object, and (iv) wherein the amount the marketer pays is based on an amount of time the communication object is worn by the user; and at least one computer server configured to; determine a time that the communication object is worn by the user, wherein the determination is made based on detecting the one communication pattern of the communication object; determine a subsequent time that the communication object is not worn by the user, wherein the determination is made based on detecting the different communication pattern of the communication object; based on the time and the subsequent time, determine an amount of time the communication object is worn by the user; and based on the amount of time the communication object is worn by the user, determine a payment amount the marketer should pay for having the advertisement on the communication object. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. A method comprising:
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determining by at least one computer server a time that a communication object is worn by a user, wherein the determination is made based on detecting a communication pattern of the communication object, (i) wherein the communication object comprises an RFID tag, is adapted to communicate via radio frequency waves, and is adapted to set its communication pattern based on whether it is or is not being worn by the user, the communication object having one communication pattern when it is being worn by the user and having a different communication pattern when it is not being worn by the user, (ii) wherein the communication object further comprises a visible advertisement, (iii) wherein a marketer of the advertisement pays an amount for having the advertisement on the communication object, and (iv) wherein the amount the marketer pays is based on an amount of time the communication object is worn by the user; determining by the at least one computer server a subsequent time that the communication object is not worn by the user, wherein the determination is made based on detecting the different communication pattern of the communication object; based on the time and the subsequent time, determining by the at least one computer server an amount of time the communication object is worn by the user; and based on the amount of time the communication object is worn by the user, determining the by at least one computer server a payment amount the marketer should pay for having the advertisement on the communication object. - View Dependent Claims (17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30)
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Specification