Game of chance utilizing social network contact attributes
First Claim
Patent Images
1. A method comprising:
- storing, in a machine-readable medium communicably coupled to one or more processors, an indication that a first social contact of a plurality of social contacts desires to be included in an electronic game of chance provided on a computerized social network system;
randomly selecting, based on an output of a random element generator, a subset of the plurality of social contacts;
presenting graphical objects representing the subset of the plurality of social contacts on a display during operation of the electronic game of chance by a player;
determining, by the one or more processors, that a profile attribute of each of the subset of the plurality of social contacts stored in the machine-readable medium matches a profile attribute of the player stored in the machine-readable medium;
determining, by the one or more processors, that the first social contact is included in the subset of the plurality of social contacts; and
in response to determining, by the one or more processors, that the profile attribute of each of the social contacts in the subset of the plurality of social contacts stored in the machine-readable medium matches the profile attribute of the player stored in the machine-readable medium and that the first social contact is included in the subset, electronically communicating, via a network interface, an award to the first social contact.
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Abstract
The disclosure includes a game of chance in which profile data for social contacts in a social networking system is used to determine whether a player wins or loses the game of chance. An indication that a first player desires to be included in a game provided on a social network system is stored. The game randomly selects a subset of a plurality of social contacts of a second player. In response to determining that the first player is included in the randomly selected subset of the plurality of social contacts, an award is provided to the first player.
86 Citations
20 Claims
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1. A method comprising:
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storing, in a machine-readable medium communicably coupled to one or more processors, an indication that a first social contact of a plurality of social contacts desires to be included in an electronic game of chance provided on a computerized social network system; randomly selecting, based on an output of a random element generator, a subset of the plurality of social contacts; presenting graphical objects representing the subset of the plurality of social contacts on a display during operation of the electronic game of chance by a player; determining, by the one or more processors, that a profile attribute of each of the subset of the plurality of social contacts stored in the machine-readable medium matches a profile attribute of the player stored in the machine-readable medium; determining, by the one or more processors, that the first social contact is included in the subset of the plurality of social contacts; and in response to determining, by the one or more processors, that the profile attribute of each of the social contacts in the subset of the plurality of social contacts stored in the machine-readable medium matches the profile attribute of the player stored in the machine-readable medium and that the first social contact is included in the subset, electronically communicating, via a network interface, an award to the first social contact. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A system comprising:
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one or more processors; a memory coupled to the one or more processors; a machine readable medium communicably coupled to the one or more processors, the machine readable medium to store a plurality of social contacts and an indication that a first social contact desires to be included in an electronic game of chance and executable by the one or more processors from the memory; a network interface communicably coupled to the one or more processors; and a display communicably coupled to the one or more processors; wherein the electronic game of chance is configured to; randomly select, based on an output of a random element generator, a subset of the plurality of social contacts of a player; present graphical objects representing the subset of the plurality of social contacts on the display; determine that a profile attribute of each of the subset of the plurality of social contacts stored in the machine readable medium matches a profile attribute of the player stored in the machine readable medium; determine that the first social contact is included in the subset of the plurality of social contacts; and electronically communicate via the network interface an award to the first social contact in response to determining, by the one or more processors, that the profile attribute of each of the social contacts in the subset of the plurality of social contacts stored in the machine readable medium matches the profile attribute of the player stored in the machine readable medium and that the first social contact is included in the subset of the plurality of social contacts presented on the display. - View Dependent Claims (8, 9, 10, 11)
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12. A machine-readable storage medium having stored thereon machine executable instructions, that when executed, cause one or more processors to perform operations for an electronic game of chance, the operations comprising:
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storing an indication that a first social contact desires to be included in the electronic game of chance; randomly selecting, based on an output of a random element generator, a subset of a plurality of social contacts of a player; presenting graphical objects representing the subset of the plurality of social contacts on a display during operation of the electronic game of chance by the player; determining that a profile attribute of each of the subset of the plurality of social contacts matches a profile attribute of the player; determining that the first social contact is included in the subset of the plurality of social contacts; and electronically communicate via a network interface an award to the first social contact in response to determining, by the one or more processors, that the profile attribute of each of the social contacts in the subset of the plurality of social contacts matches the profile attribute of the player and that the first social contact is included in the subset of the plurality of social contacts. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19, 20)
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Specification