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Methods of playing wagering games

  • US 9,183,705 B2
  • Filed: 09/23/2013
  • Issued: 11/10/2015
  • Est. Priority Date: 09/10/2004
  • Status: Expired due to Fees
First Claim
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1. A computer-implemented method of managing play of a wagering game by a processor in communication with a set of user devices and a set of players, each player associated with a user device, comprising:

  • receiving, at a memory controller hub, an indication of an ante wager associated with a player in the set of players to participate in the wagering game from each user device in the set of user devices;

    storing the indication of the ante wager in a memory device;

    determining, with the processor, a set of partial player hands, each partial player hand including a number of randomized playing cards from a set of playing cards and each partial player hand associated with a player and an associated user device;

    storing the set of partial player hands in the memory device;

    providing, with the processor, each partial player hand to the user device associated with the partial player hand for display on the associated user device;

    receiving, at the memory controller hub, a first play option including a fold or a first additional wager from each user device in the set of user devices;

    storing the first play option in the memory device;

    determining, with the processor, at least one first additional card to be added to each partial player hand of the set of partial player hands, which is insufficient to complete the partial player hand;

    storing the at least one first additional card to be added to each partial player hand of the set of partial player hands in the memory device;

    providing, with the processor, the at least one first additional card to the user device associated with the partial player hand to which the at least one first additional card is added;

    responsive to receiving the first additional wager and providing the at least one first additional card, receiving, at the memory controller hub, a second play option including a fold or a second additional wager from each user device in the set of user devices;

    storing the second play option in the memory device;

    determining, with the processor, at least one second additional card to be added to each partial player hand of the set of partial player hands, which completes the partial player hand;

    storing the at least one second additional card to be added to each partial player hand of the set of partial player hands in the memory device;

    providing, with the processor, the at least one second additional card to the user device associated with the partial player hand to which the at least one second additional card is added;

    storing a set of complete player hands in the memory device, the set of complete player hands including the set of partial player hands, the at least one first additional card added to each partial player hand of the set of partial player hands, and the at least one second additional card added to each partial player hand of the set of partial player hands;

    comparing, with the processor, each complete player hand of the set of complete player hands against a plurality of predetermined winning outcomes; and

    resolving the ante wager, first additional wager, and second additional wager of each complete player hand of the set of complete player hands solely against the plurality of predetermined winning outcomes and not against a dealer hand.

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