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Beat synchronization in a game

  • US 9,192,857 B2
  • Filed: 07/23/2013
  • Issued: 11/24/2015
  • Est. Priority Date: 07/23/2013
  • Status: Active Grant
First Claim
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1. A method of operating a gaming system, said method comprising:

  • (a) if a physical item associated with a monetary value is received by an acceptor, identifying, by a validator, the received physical item and establishing, by a processing circuit, a credit balance based at least in part on the monetary value associated with the received and identified physical item;

    (b) if a wager button is actuated, placing, by the processing circuit, a wager on a play of a game;

    (c) initiating, by the processing circuit, playing of a first audio file associated with the game and starting, by the processing circuit, a timer upon said initiation;

    (d) playing, by at least one output device, the first audio file;

    (e) comparing, by the processing circuit, beat data associated with the playing first audio file to the timer to predict when beats of the playing first audio file will occur;

    (f) upon an occurrence of an in-game event during said play of the game after initiation of the playing of the first audio file, identifying, by the processing circuit, a second audio file associated with the in-game event;

    initiating, by the processing circuit, playing of the second audio file at a point in time based at least in part on the predicted beats of the playing first audio file; and

    playing, by the at least one output device, the second audio file; and

    (g) if a cashout button is actuated, initiating, by the processing circuit, a payout associated with the credit balance.

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