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Collaborative electronic game play employing player classification and aggregation

  • US 9,227,140 B2
  • Filed: 09/06/2013
  • Issued: 01/05/2016
  • Est. Priority Date: 12/03/2010
  • Status: Active Grant
First Claim
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1. A method for characterizing users of networked computer games, the method comprising:

  • identifying one or more characteristics of a first user of a first networked computer game;

    automatically identifying, with computer hardware comprising one or more processors, one or more actions performed by the first user, wherein the first user employs a data processing device in communication with the networked computer game via a public computer network;

    determining at least a first criterion based at least in part on the one or more characteristics of the first user and the one or more actions performed by the first user;

    associating the first criterion with the first user;

    identifying one or more characteristics of one or more second users of the first networked computer game;

    automatically identifying, with computer hardware comprising one or more processors, one or more actions performed by the one or more second users, wherein the one or more second users employ one or more data processing devices in communication with the first networked computer game via the public computer network;

    determining one or more second criterion based at least in part on the one or more characteristics of the one or more second users and the one or more actions performed by the one or more second users;

    associating the one or more second criterion with the one or more second users;

    analyzing the first criterion and the one or more second criterion to determine one or more relationships between the first criterion and the one or more second criterion; and

    providing, based at least in part on the one or more relationships between the first criterion and the one or more second criterion, the first user with an option related to the first networked computer game that comprises providing the first user with an option to transform an item associated with an avatar of the first user in the first networked computer game into a different item.

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