Collaborative electronic game play employing player classification and aggregation
First Claim
Patent Images
1. A method for characterizing users of networked computer games, the method comprising:
- identifying one or more characteristics of a first user of a first networked computer game;
automatically identifying, with computer hardware comprising one or more processors, one or more actions performed by the first user, wherein the first user employs a data processing device in communication with the networked computer game via a public computer network;
determining at least a first criterion based at least in part on the one or more characteristics of the first user and the one or more actions performed by the first user;
associating the first criterion with the first user;
identifying one or more characteristics of one or more second users of the first networked computer game;
automatically identifying, with computer hardware comprising one or more processors, one or more actions performed by the one or more second users, wherein the one or more second users employ one or more data processing devices in communication with the first networked computer game via the public computer network;
determining one or more second criterion based at least in part on the one or more characteristics of the one or more second users and the one or more actions performed by the one or more second users;
associating the one or more second criterion with the one or more second users;
analyzing the first criterion and the one or more second criterion to determine one or more relationships between the first criterion and the one or more second criterion; and
providing, based at least in part on the one or more relationships between the first criterion and the one or more second criterion, the first user with an option related to the first networked computer game that comprises providing the first user with an option to transform an item associated with an avatar of the first user in the first networked computer game into a different item.
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Abstract
A method and system tracks, analyzes or sorts behaviors of user or players across a network to draw correlations from, or characterizations of, those user or players and identifies similarly characterized or mutually complementary user or players. For example, the method automatically obtains player data regarding interactions by each of multiple players with a multiplayer electronic game via each player'"'"'s corresponding data processing device connected via the network. The method can then sort, classify or suggest additional activities, games, groups, or other different activities or actions for the players.
122 Citations
24 Claims
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1. A method for characterizing users of networked computer games, the method comprising:
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identifying one or more characteristics of a first user of a first networked computer game; automatically identifying, with computer hardware comprising one or more processors, one or more actions performed by the first user, wherein the first user employs a data processing device in communication with the networked computer game via a public computer network; determining at least a first criterion based at least in part on the one or more characteristics of the first user and the one or more actions performed by the first user; associating the first criterion with the first user; identifying one or more characteristics of one or more second users of the first networked computer game; automatically identifying, with computer hardware comprising one or more processors, one or more actions performed by the one or more second users, wherein the one or more second users employ one or more data processing devices in communication with the first networked computer game via the public computer network; determining one or more second criterion based at least in part on the one or more characteristics of the one or more second users and the one or more actions performed by the one or more second users; associating the one or more second criterion with the one or more second users; analyzing the first criterion and the one or more second criterion to determine one or more relationships between the first criterion and the one or more second criterion; and providing, based at least in part on the one or more relationships between the first criterion and the one or more second criterion, the first user with an option related to the first networked computer game that comprises providing the first user with an option to transform an item associated with an avatar of the first user in the first networked computer game into a different item. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A method for characterizing users of networked computer games, the method comprising:
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identifying one or more characteristics of a first user of a first networked computer game; automatically identifying, with computer hardware comprising one or more processors, one or more actions performed by the first user, wherein the first user employs a data processing device in communication with the networked computer game via a public computer network; determining at least a first criterion based at least in part on the one or more characteristics of the first user and the one or more actions performed by the first user; associating the first criterion with the first user; identifying one or more characteristics of one or more second users of the first networked computer game; automatically identifying, with computer hardware comprising one or more processors, one or more actions performed by the one or more second users, wherein the one or more second users employ one or more data processing devices in communication with the first networked computer game via the public computer network; determining one or more second criterion based at least in part on the one or more characteristics of the one or more second users and the one or more actions performed by the one or more second users; associating the one or more second criterion with the one or more second users; analyzing the first criterion and the one or more second criterion to determine one or more relationships between the first criterion and the one or more second criterion; and providing, based at least in part on the one or more relationships between the first criterion and the one or more second criterion, the first user with an option related to the first networked computer game to transform a first avatar of the first user in the first networked computer game into a second avatar. - View Dependent Claims (16)
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17. A method for characterizing users of networked computer games, the method comprising:
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identifying one or more characteristics of a first user of a first networked computer game; automatically identifying, with computer hardware comprising one or more processors, one or more actions performed by the first user, wherein the first user employs a data processing device in communication with the networked computer game via a public computer network; determining at least a first criterion based at least in part on the one or more characteristics of the first user and the one or more actions performed by the first user; associating the first criterion with the first user; identifying one or more characteristics of one or more second users of the first networked computer game; automatically identifying, with computer hardware comprising one or more processors, one or more actions performed by the one or more second users, wherein the one or more second users employ one or more data processing devices in communication with the networked computer game via the public computer network; determining one or more second criterion based at least in part on the one or more characteristics of the one or more second users and the one or more actions performed by the one or more second users; associating the one or more second criterion with the one or more second users; analyzing the first criterion and the one or more second criterion to determine one or more relationships between the first criterion and the one or more second criterion; and providing, based at least in part on the one or more relationships between the first criterion and the one or more second criterion, the first user with an option related to the first networked computer game to transfer a first avatar of the first user in the first networked computer game from a first a virtual world in the first networked computer game to one or more second virtual worlds in the first networked computer game. - View Dependent Claims (18, 19, 20)
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21. A method for characterizing users of networked computer games, the method comprising:
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identifying one or more characteristics of a first user of a first networked computer game; automatically identifying, with computer hardware comprising one or more processors, one or more actions performed by the first user, wherein the first user employs a data processing device in communication with the networked computer game via a public computer network; determining at least first criterion based at least in part on the one or more characteristics of the first user and the one or more actions performed by the first user; associating the first criterion with the first user; identifying one or more characteristics of one or more second users of the first networked computer game; automatically identifying, with computer hardware comprising one or more processors, one or more actions performed by the one or more second users, wherein the one or more second users employ one or more data processing devices in communication with the networked computer game via the public computer network; determining one or more second criterion based at least in part on the one or more characteristics of the one or more second users and the one or more actions performed by the one or more second users; associating the one or more second criterion with the one or more second users; analyzing the first criterion and the one or more second criterion to determine one or more relationships between the first criterion and the one or more second criterion; providing, based at least in part on the one or more relationships between the first criterion and the one or more second criterion, the first user with an option related to a networked computer game; identifying a first data structure associated with the first user, wherein the first data structure associates a first set of users with one or more identifiers, and wherein at least one of the one or more second users is a member of the first set of users; and wherein the one or more relationships between the first criterion and the one or more second criterion is determined at least in part by the membership of the at least one of the one or more second users in the first set of users and the one or more identifiers associated with the at least one of the one or more second users in the first set of users.
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22. A method for characterizing users of networked computer games, the method comprising:
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identifying one or more characteristics of a first user of a first networked computer game; automatically identifying, with computer hardware comprising one or more processors, one or more actions performed by the first user, wherein the first user employs a data processing device in communication with the networked computer game via a public computer network; determining at least a first criterion based at least in part on the one or more characteristics of the first user and the one or more actions performed by the first user; associating the first criterion with the first user; identifying one or more characteristics of one or more second users of the first networked computer game; automatically identifying, with computer hardware comprising one or more processors, one or more actions performed by the one or more second users, wherein the one or more second users employ one or more data processing devices in communication with the networked computer game via the public computer network; determining one or more second criterion based at least in part on the one or more characteristics of the one or more second users and the one or more actions performed by the one or more second users; associating the one or more second criterion with the one or more second users; analyzing the first criterion and the one or more second criterion to determine one or more relationships between the first criterion and the one or more second criterion; providing, based at least in part on the one or more relationships between the first criterion and the one or more second criterion, the first user with an option related to a networked computer game; identifying a first data structure associated with the first user, wherein the first data structure associates a first set of users with one or more identifiers, and wherein a third user is a member of the first set of users; identifying a second data structure associated with the third user, wherein the second data structure associates a second set of users with one or more identifiers, and wherein at least one of the one or more second users is a member of the second set of users; and wherein the one or more relationships between the first criterion and the one or more second criterion is determined at least in part by the membership of the at least one of the one or more second users in the second set of users and the one or more identifiers associated with the at least one of the one or more second users in the second set of users.
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23. A method for characterizing users of networked computer games, the method comprising:
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identifying one or more characteristics of a first user of a first networked computer game; automatically identifying, with computer hardware comprising one or more processors, one or more actions performed by the first user, wherein the first user employs a data processing device in communication with the networked computer game via a public computer network; determining at least a first criterion based at least in part on the one or more characteristics of the first user and the one or more actions performed by the first user; associating the first criterion with the first user; identifying one or more characteristics of one or more second users of the first networked computer game; automatically identifying, with computer hardware comprising one or more processors, one or more actions performed by the one or more second users, wherein the one or more second users employ one or more data processing devices in communication with the networked computer game via the public computer network; determining one or more second criterion based at least in part on the one or more characteristics of the one or more second users and the one or more actions performed by the one or more second users; associating the one or more second criterion with the one or more second users; analyzing the first criterion and the one or more second criterion to determine one or more relationships between the first criterion and the one or more second criterion; providing, based at least in part on the one or more relationships between the first criterion and the one or more second criterion, the first user with an option related to a networked computer game; and wherein determining the first criterion comprises automatically transforming, with computer hardware comprising one or more processors, the one or more characteristics of the first user and the one or more actions performed by the first user into the first criterion, and wherein determining the one or more second criterion comprises automatically transforming, with computer hardware comprising one or more processors, the one or more characteristics of the one or more second users and the one or more actions performed by the one or more second users into the one or more second criterion. - View Dependent Claims (24)
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Specification