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Universal game monitoring unit and system

  • US 9,235,955 B2
  • Filed: 07/10/2006
  • Issued: 01/12/2016
  • Est. Priority Date: 12/22/2000
  • Status: Active Grant
First Claim
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1. A gaming device-enabled gaming system, the system comprising:

  • a physical network that enables communication between gaming devices in the gaming device-enabled gaming system;

    a system gaming server connected to the physical network that provides a system-based game;

    each gaming device comprising;

    (i) at least one display device;

    (ii) a plurality of input devices including;

    (a) an acceptor of a first physical item associated with a first monetary value;

    (b) a cashout button actuatable to cause an initiation of a payout associated with a credit balance;

    (iii) at least one gaming device processor; and

    (iv) at least one gaming device memory device storing a plurality of gaming device instructions; and

    a player tracking server connected to a physical network that communicates gaming data with one or more gaming devices;

    an embedded user interface incorporated into each gaming device, each gaming device including a gaming presentation of a base game and a gaming processor for controlling the base game, wherein the gaming processor of the gaming device enables play of the base game without requiring use of the embedded user interface, the embedded user interface comprising;

    a player tracking interface including a display screen, wherein the player tracking interface enables display of the system-based game to a user, wherein the player tracking interface enables presentation of information to the user, and wherein the player tracking interface enables reception of information from the user; and

    an embedded processor, wherein the embedded processor employs an internal operating system and communicates with the gaming processor, wherein the embedded processor controls an outcome of the system-based game of which at least a portion of a system-based game presentation is physically external to the embedded user interface;

    wherein the embedded user interface drives visual gaming presentation components of the system-based game of which at least a portion of the visual gaming presentation components are physically external to the display screen.

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