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System and method for toy adoption and marketing

  • US 9,238,171 B2
  • Filed: 07/15/2011
  • Issued: 01/19/2016
  • Est. Priority Date: 12/31/2003
  • Status: Active Grant
First Claim
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1. A method comprising:

  • using a computer based server to operate a website that displays a number of different virtual items,where said computer based server maintains information about a plurality of different user accounts,and where each of said different user accounts includes information indicative of a number of virtual items associated therewith, and also includes individualization information for said virtual items, and includes accessory information for said virtual items,where said individualization information is used by the computer based server to provides a benefit to a virtual item on the website,and wherein said computer based server runs said website to host hosts a plurality of different activities which control interacting with said virtual items on said website, and based on said interacting with said virtual items, earning virtual cash that does not represent legal tender for use on said website to purchase said virtual items;

    said website comprising an E store function which controls purchasing said virtual items, said E store function accepting said virtual cash and also accepting credit cards indicative of real cash that represents legal tender for purchases of said virtual items,and said E store function controlling purchasing virtual items and receiving other items that affect said benefit of said virtual items based on said purchasing, where each said virtual item has a profile that effects how the benefit effects the each said virtual item,said virtual accounts in said user account stores parameters that represent well-being of each virtual item, and where a value of said parameters are tracked and displayed to the user, and where said profile sets an amount by which said benefit affects the each said virtual item, where a virtual item with a first profile receives a first increase to its well-being based on said benefit and a second virtual item with a second profile receives a second increase less than said first increase to its well-being based on said benefit, wherein said other items are credited to said user account, and wherein said E store function also controls purchasing real items which are to be sent to a user by physical delivery in response to being purchased via said E store function, wherein said other items that benefit to said virtual item include virtual accessories for a virtual room where adding said virtual accessories to said virtual room increases a well-being value of said parameters indicative of well-being, and where is a said parameters indicative of well-being include separate parameters indicative of first, second and third well being parameters on the website, where each of the first, second and third well being parameters are different and separate parameters on the website.

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